Android apps for absolute beginners /
Anybody can start building multimedia apps for the Android platform, and this book will show you how! Now updated to include both Android 4.4 and the new Android 5.0, Android Apps for Absolute Beginners, Third Edition takes you through the process of getting your first Android apps up and running us...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Otros Autores: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
[Berkeley, California] :
Apress,
2014.
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Edición: | Third edition. |
Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Contents at a Glance
- Contents
- About the Author
- About the Technical Reviewer
- Acknowledgments
- Introduction
- Chapter 1: Setting Up Your Android App Development System
- The History of the Android OS: Impressive Growth
- Advantage Android: How Can Android Benefit Me?
- The Scope of This Book
- What is Covered in This Book
- What is Not Covered in This Book
- Assembling Your Android Development Workstation
- Android Development Workstation: Hardware Foundation
- Android Development Workstation: Software Foundation
- Java SE 6: Download and Install a Foundation for AndroidAndroid ADT Bundle: Find and Download Android�s IDE
- Install the Android ADT Bundle: Extract Android ADT IDE
- Digital Image Compositing Software: the GIMP
- 3D Modeling, Rendering, and Animation: Blender 3D
- UI Design and Wireframing Software: Pencil Project
- Digital Audio Editing and Engineering: Audacity
- Professional Digital Video Editing: EditShare Lightworks
- A Complete Business Software Suite: Apache OpenOffice
- Other Open Source Software
- Summary
- Chapter 2: Configuring Your Android App Development SystemUpdating Eclipse ADT: Check For Updates!
- Configuring Eclipse: Android SDK Manager Repository
- Android Virtual Devices: Creating the AVD
- Creating AVDs: Android Virtual Device Manager
- Creating an AVD from a Pre-configured Device Definition
- Creating an AVD from Scratch: Pine SmartWatch
- What Will Be Covered in this Book
- Introduction to Android Application Development Platform
- How Android Simplifies Design: Designing Apps Using XML
- Android Application Framework: Java Programming Primer
- Screen Real Estate: View and Activity ClassesInteractivity: Using Android Intent and Event Handling
- UI Design: Adding User Controls to Your Apps
- Graphics Design: Add Visuals to Your Apps
- Animation: Adding Motion Graphics to Your Apps
- Digital Video: Captive or Streaming Video for an Application
- Digital Audio: Adding Audio Media to Your Apps
- Services: Adding Background Processing to Apps
- Content Providers: Accessing Stored Data Inside of Your App
- Android Wearables: Creating a Smartwatch Application
- Android Appliances: Creating an Android Appliance AppThe Future of Android: 64-bit Android 5.0
- Summary
- Chapter 3: An Introduction to the Android Application Development Platform
- How the Android Platform is Structured: Java, XML, and New Media on Top of Linux
- Details Regarding Android�s Platform Structure
- Compiled App: Runtime Executable Java Bytecode
- Android Runtimes: Dalvik VM
- Android Runtimes: The Android RunTime VM
- Creating Your First Android Application
- Using Eclipse ADT to Create a New Android App