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How to cheat in 3ds Max 2015 : get spectacular results fast /

Why take months to learn every button in 3ds Max when you can create great visuals with just a few key tools? Utilize the tool of choice, 3ds Max 2015, for generating realistic environments, seamless CG effects, and jaw dropping games in a matter of hours. You can use the memory-hogging methods that...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: McCarthy, Michael, 1977-
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York ; London : Focal Press, 2015.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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100 1 |a McCarthy, Michael,  |d 1977- 
245 1 0 |a How to cheat in 3ds Max 2015 :  |b get spectacular results fast /  |c Michael McCarthy. 
264 1 |a New York ;  |a London :  |b Focal Press,  |c 2015. 
300 |a 1 online resource (xiii, 315 pages) :  |b color illustrations 
336 |a text  |b txt  |2 rdacontent 
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505 0 |a Cover; Half Title; Title Page; Copyright Page; Table of Contents; Acknowledgments; 1 Customization and UI; Exploring your scene; Enhanced menu; X marks the spot; Make the new old again; Hotbox quad; Custom workspace; 2 Basics; A selection of selections; Making a Scene; Zoom, pan, display; Organizing objects; Transforms and coordinates; Organizing objects: a matter of choice; Roger's top 10 reasons why you can't select your object; 3 Modeling; Modeling tools; Reference images; Spline to low poly; Virtual studio; Speed modeling; Modeling with maps in mind; Object placement; Curvy curtain. 
505 8 |a Shell gameBYO weapon; Quad chamfer; How to make a mess with modeling; Secrets of the spline; Modeling for the masses; 4 Character Modeling; Character references; Character modeling process; Chop shop; Nip and tuck; Polygon building; Subdivision; Poly modeling in practice; Making animatable models; 5 Materials; Material Editor basics; Mapping coordinates; Preparing textures; People, trees, and cars; Multiple maps; Procedurally speaking; Gradual mix; Unwrapping the mapping; Normal mapping; Concavity; Faking subsurface scattering; Mapping a character; Basic mental ray materials. 
505 8 |a Custom mental ray materials6 Lighting & Shadows; 1-2-3 Lighting; Troubleshooting shadows; Exterior lighting; Bright sunshiny day; Mental ray lighting; Good lighting made better; Daylight savings time; Saving time with shadows; Where's the shadow?; Shadow and wireframe presentation; 7 Reflections; Reflecting on reflections; Bling; Reflections in the dark; Where's my reflection?; 8 Glass; Exterior daytime windows; Interior daytime windows; Nighttime and dusk; Pint glass; Fun with physics; 9 Animation; Animation 101; Pose to pose; Spinning your gears; Animated pivot point; Following a path. 
505 8 |a Look a-hereHold it now; Jumping beans; Linktopia; Linking to multiple objects; Chains; Scripting animation; Super-duper tools; 10 Character Animation; Character animation workflow; CAT 101; Biped 101; Skeleton fitting; Skinning; Walking in your footsteps; Snack strong; The alternative skeleton; Biped foot control; CAT gizmos; CAT vs. Biped; 11 MAXScript; A world of MAXScripts; Voronoi stone wall; Gizmo control; CAT gizmos for custom rigs; Getting a little tense; Visual pivot placer; PF spliner; FX puck; 12 Rendering; Rendering basics; Render passes with state sets; Managing your scene. 
505 8 |a Mental ray renderingDon't trust your eyes; Auto render elements (Photoshop); Auto render elements (After Effects); What is mental ray, anyway?; Perspective matching; Nitrous viewport; Quicksilver rendering; Tipping the attenuation scales; 13 Plugins; V-Ray; Phoenix FD; Joy of liquids; Ornatrix; Zookeeper; Node based snacking; 14 Parameter Wiring; Wiring 101; Follow me; Telling time; Spinning wheels; Feeling exposed; To code or not to code; 15 Special Effects; Logo polishing; MassFX destruction; Breaking into the industry; Raindrops; Morphing; One click to After Effects; Cracks in a surface. 
520 |a Why take months to learn every button in 3ds Max when you can create great visuals with just a few key tools? Utilize the tool of choice, 3ds Max 2015, for generating realistic environments, seamless CG effects, and jaw dropping games in a matter of hours. You can use the memory-hogging methods that choke your display and take forever to render, or you can get it done quickly and efficiently. Michael McCarthy offers a goldmine of artistic inspiration, timesaving tips & tricks, and step-by-step walkthroughs-you'll wonder how you every got by without it! This new edition has been completely reva. 
500 |a Includes index. 
504 |a Includes bibliographical references and index. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
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