Introduction to game design, prototyping, and development : from concept to playable game-with Unity and C♯ /
Learn Game Design, Prototyping, and Programming with Today's Leading Tools: Unity™ and C# Award-winning game designer and professor Jeremy Gibson has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Upper Saddle River, NJ :
Addison-Wesley,
©2015.
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Machine generated contents note: 1. Thinking Like a Designer
- You Are a Game Designer
- Bartok: A Game Exercise
- The Definition of Game
- Summary
- 2. Game Analysis Frameworks
- Common Frameworks for Ludology
- MDA: Mechanics; Dynamics, and Aesthetics
- Formal, Dramatic, and Dynamic Elements
- The Elemental Tetrad
- Summary
- 3. The Layered Tetrad
- The Inscribed Layer
- The Dynamic Layer
- The Cultural Layer
- The Responsibility of the Designer
- Summary
- 4. The Inscribed Layer
- Inscribed Mechanics
- Inscribed Aesthetics
- Inscribed Narrative
- Inscribed Technology
- Summary
- 5. The Dynamic Layer
- The Role of the Player
- Emergence
- Dynamic Mechanics
- Dynamic Aesthetics
- Dynamic Narrative
- Dynamic Technology
- Summary
- 6. The Cultural Layer
- Beyond Play
- Cultural Mechanics
- Cultural Aesthetics
- Cultural Narrative
- Cultural Technology
- Authorized Transmedia Are Not in the Cultural Layer
- The Cultural Impact of a Game
- Summary.