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Beginning iOS programming : building and deploying iOS applications /

IOS 7 changed everything-get up to speed! iOS 7 is a major shift in the look and feel of apps-the first major sea change since the iPhone was first introduced. For apps to blend in with the new UI, each needs a complete redesign. Beginning iOS Programming: Building and Deploying iOS Applications sta...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Harris, Nick
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Indianapolis, Indiana : Wiley, 2014.
Colección:Programmer to programmer.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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245 1 0 |a Beginning iOS programming :  |b building and deploying iOS applications /  |c Nick Harris. 
264 1 |a Indianapolis, Indiana :  |b Wiley,  |c 2014. 
264 4 |c ©2014 
300 |a 1 online resource (1 online resource (339 pages) :  |b color illustrations. 
336 |a text  |b txt  |2 rdacontent 
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490 1 |a Wrox : Programmer to Programmer 
500 |a Includes index. 
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505 0 0 |g Machine generated contents note:  |g ch. 1  |t Building a Real-World Ios App: Bands --  |t Introducing Bands --  |t Getting Started --  |t Scoping the App --  |t Defining the Features --  |t Creating a Development Plan --  |t Summary --  |g ch. 2  |t Introduction to Objective-C --  |t Exploring the History of Objective-C --  |t Explaining the Basics --  |t Learning About Objects and Classes --  |t Instantiating Objects --  |t Managing Memory --  |t Introducing Automatic Reference Counting --  |t Adding Properties to a Class --  |t Explaining Strings --  |t Using Basic Data Structures --  |t Discussing Advanced Concepts --  |t Explaining the Model-View-Controller Design Pattern --  |t Learning About Protocols and Delegates --  |t Using Blocks --  |t Handling Errors --  |t Summary --  |g ch. 3  |t Starting a New App --  |t Creating a New App in Xcode --  |t Discussing Xcode Templates --  |t Learning About Bundle Identifiers --  |t Exploring the Xcode Project Layout --  |t Discussing the UIKit Framework --  |t Discussing the Main Storyboard --  |t Adding a Label to a Storyboard --  |t Exploring Interface Builder --  |t Setting Attributes --  |t Exploring the Inspectors --  |t Aligning UI Objects --  |t Running in the Simulator --  |t Choosing a Device --  |t Learning to Test on All Device Sizes --  |t Learning About Auto Layout --  |t Discussing Auto Layout Basics --  |t Testing Rotation --  |t Exploring Application Settings --  |t Setting Version and Build Numbers --  |t Setting Supported Rotation Orientations --  |t Setting the App Icon --  |t Setting Launch Images --  |t Running on a Device --  |t Summary --  |g ch. 4  |t Creating a User Input Form --  |t Introducing the Band Model Object --  |t Creating the Band Model Object --  |t Creating Enumerations --  |t Adding Properties to the Band Model Object --  |t Building an Interactive User Interface --  |t Learning About IBOutlet --  |t Using UITextField and UITextFieldDelegate --  |t Using UITextView and UITextViewDelegate --  |t Using UIButton and IBAction --  |t Using UIStepper --  |t Using UISegmentedControl --  |t Using UISwitch --  |t Saving and Retrieving Data --  |t Implementing the NSCoding Protocol --  |t Saving Data --  |t Retrieving Saved Data --  |t Deleting Saved Data --  |t Summary --  |g ch. 5  |t Using Table Views --  |t Exploring Table Views --  |t Learning About Tables --  |t Learning About Cells --  |t Implementing the Bands Data Source --  |t Creating the Band Storage --  |t Adding Bands --  |t Displaying Bands --  |t Implementing Sections and Index --  |t Adding Section Headers --  |t Showing the Section Index --  |t Editing Table Data --  |t Enabling Edit Mode --  |t Deleting Cells and Data --  |t Modifying Data --  |t Summary --  |g ch. 6  |t Integrating The Camera and Photo Library in Ios Apps --  |t Adding an Image View and Gesture Recognizer --  |t Enabling User Interactions with a UllmageView --  |t Learning About Gesture Recognizers --  |t Selecting a Picture from the Photo Library --  |t Learning About UllmagePickerController --  |t Determining Device Capabilities --  |t Allowing Picture Editing --  |t Saving Band Images --  |t Deleting Band Images --  |t Taking a Picture with the Camera --  |t Summary --  |g ch. 7  |t Integrating Social Media --  |t Sending E-mails and Text Messages --  |t Using the E-mail Composer --  |t Using the Message Composer --  |t Simplifying Social Network Integration --  |t Introducing the Activity View Controller --  |t Learning About Twitter Integration --  |t Learning About Facebook Integration --  |t Learning About Flickr Integration --  |t Limiting Sharing Options --  |t Summary --  |g ch. 8  |t Using Web Views --  |t Learning About Web Views --  |t Loading a URL --  |t Loading a URL That Contains Special Characters --  |t Showing User Feedback --  |t Adding Navigation --  |t Creating a Toolbar --  |t Opening Safari --  |t Summary --  |g ch. 9  |t Exploring Maps and Local Search --  |t Learning About Map Views --  |t Getting the User's Location --  |t Changing the Map Type --  |t Performing a Local Search --  |t Animating Annotations --  |t Interacting with Annotations --  |t Summary --  |g ch. 10  |t Getting Started With Web Services --  |t Learning About Web Services --  |t Exploring the iTunes Search API --  |t Discussing JSON --  |t Adding the Search View --  |t Introducing NSURLSession --  |t Creating and Scheduling a Data Task --  |t Parsing JSON --  |t Displaying Search Results --  |t Previewing Tracks --  |t Showing Tracks in iTunes --  |t Summary --  |g ch. 11  |t Creating a Universal App --  |t Transitioning to a Universal App --  |t Supporting Rotation Using Auto Layout --  |t Learning About Popovers --  |t Presenting Action Sheets in Popovers --  |t Using the UIPopoverController --  |t Finishing the iPad Implementation --  |t Summary --  |g ch. 12  |t Deploying Your IOS App --  |t Deploying the App to Beta Testers --  |t Registering Beta Devices --  |t Generating Digital Certificates --  |t Creating an App ID and Ad Hoc Provisioning Profile --  |t Signing and Deploying an Ad Hoc Build --  |t Submitting the App to Apple --  |t Exploring iTunes Connect --  |t Creating an App Store Provisioning Profile --  |t Validating and Submitting an App --  |t Summary. 
520 |a IOS 7 changed everything-get up to speed! iOS 7 is a major shift in the look and feel of apps-the first major sea change since the iPhone was first introduced. For apps to blend in with the new UI, each needs a complete redesign. Beginning iOS Programming: Building and Deploying iOS Applications starts at the beginning-including an introduction to Objective C-and gives you the skills you need to get your apps up and running. Author Nick Harris has extensive experience developing for iOS and provides a solid background for teaching the building blocks of app development. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
630 0 0 |a iOS (Electronic resource) 
630 0 7 |a IOS (Electronic resource)  |2 fast  |0 (OCoLC)fst01784820 
650 0 |a Application software  |x Development. 
650 0 |a iPhone (Smartphone)  |x Programming. 
650 0 |a iPad (Computer)  |x Programming. 
650 0 |a iPod touch (Digital music player)  |x Programming. 
650 0 |a Mobile computing. 
650 6 |a Logiciels d'application  |x Développement. 
650 6 |a iPhone (Téléphone intelligent)  |x Programmation. 
650 6 |a iPad (Ordinateur)  |x Programmation. 
650 6 |a iPod touch (Lecteur de musique numérique)  |x Programmation. 
650 6 |a Informatique mobile. 
650 7 |a Application software  |x Development.  |2 fast  |0 (OCoLC)fst00811707 
650 7 |a Mobile computing.  |2 fast  |0 (OCoLC)fst01024221 
776 0 8 |i Print version:  |a Harris, Nick.  |t Beginning iOS programming : building and deploying iOS applications.  |d Indianapolis, Indiana : Wiley, ©2014  |h xxiv, 312 pages  |k Programmer to programmer.  |z 9781118841471 
830 0 |a Programmer to programmer. 
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