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An architectural approach to level design /

Explore Level Design through the Lens of Architectural and Spatial Experience TheoryWritten by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level desi...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Totten, Christopher W. (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton, Florida : CRC Press, 2014.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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245 1 3 |a An architectural approach to level design /  |c Christopher W. Totten. 
264 1 |a Boca Raton, Florida :  |b CRC Press,  |c 2014. 
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300 |a 1 online resource (456 pages) :  |b illustrations (some color) 
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505 0 |a Front Cover; Contents; Acknowledgments; About the Author; Introduction; Chapter 1: A Brief History of Architecture and Level Design; Chapter 2: Tools and Techniques for Level Design; Chapter 3: Basic Gamespaces; Chapter 4: Teaching in Levels through Visual Communication; Chapter 5: Introducing Emotional Level Design through Survival Instincts; Chapter 6: Enticing Players with Reward Spaces; Chapter 7: Storytelling in Gamespace; Chapter 8: Possibility Spaces and Worldbuilding; Chapter 9: Influencing Social Interaction with Level Design; Chapter 10: Enhancing Level Design with Music and Sounds. 
505 8 |a Chapter 11: Real-World Adaptive Level DesignConclusion; Back Cover. 
520 |a Explore Level Design through the Lens of Architectural and Spatial Experience TheoryWritten by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals. Understand Spatial Design Principles for Game Levels in 2D, 3D, and. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a Level design (Computer science) 
650 0 |a Software architecture. 
650 6 |a Conception des niveaux de jeu (Informatique) 
650 6 |a Architecture logicielle. 
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650 7 |a Software architecture.  |2 fast  |0 (OCoLC)fst01200416 
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