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Digital storytelling : a creator's guide to interactive entertainment /

"Digital Storytelling shows you how to create immersive, interactive narratives across a bevy of platforms, devices, and media. From age-old, storytelling techniques to cutting-edge development processes, this book covers creating stories for all forms of entertainment like social media, transm...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Miller, Carolyn Handler (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Burlington, MA : Focal Press, 2014.
Edición:Third edition.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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520 |a "Digital Storytelling shows you how to create immersive, interactive narratives across a bevy of platforms, devices, and media. From age-old, storytelling techniques to cutting-edge development processes, this book covers creating stories for all forms of entertainment like social media, transmedia, games, apps, and second screen experiences. The way a story is told, a message is delivered, or a narrative is navigated has changed dramatically over the last few years. Stories are told through video games, interactive books, and social media. Stories are told on all sorts of different platforms and through all sorts of different devices. They're immersive, letting the reader interact with the story, letting the reader shape the story themselves. This book features case studies that cover a multitude of platforms and different story types. It also shows you how to plan processes for developing interactive narratives for all forms of entertainment and messaging: advertising, education, and interactive cinema. Digital Storytelling features interviews with some of the industry's biggest names, showing you how they build and tell their stories New to this edition: - Coverage of new augmented reality programs and motion-based devices like Google Glass and Kinect. - Creating stories that use 'gamification.' - Stories told through mobile games. - Developing stories focused on a whole new generation of audiences."--  |c Provided by publisher 
504 |a Includes bibliographical references and index. 
588 0 |a Print version record. 
505 0 |a Part 1. New technologies, new creative opportunities : Storytelling, old and new -- Backwater to mainstream: the growth of digital entertainment -- Moving towards convergence -- Part 2. Creating story-rich projects : Interactivity and its effects -- Old tools/New tools -- Characters, dialogue, and emotions -- Structure in digital storytelling -- Your audience -- Social media and storytelling -- Transmedia storytelling -- Guidelines: creating a new project -- Part 3. Harnessing digital storytelling for pragmatic goals -- Using digital storytelling to teach and train -- Using digital storytelling for promotion and advertising -- Using digital storytelling to inform -- Part 4. Media and models: under the hood : Video games -- The Internet -- Mobile devices and apps -- Alternate reality games (ARGs) -- Interactive television -- Smart toys and life-like robots -- Interactive cinema -- Immersive environments -- Electronic kiosks -- Part 5. Career considerations : Working as a digital storyteller -- Creating your own showcase. 
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