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Beginning Google Glass development /

"Beginning Google Glass Development is your number one resource for learning how to develop for Google Glass--the paradigm-shifting mobile computing platform taking the world by storm now and for years to come. Mobile developers have always had to think for the future, and right now that means...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Tang, Jeff (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Berkeley, CA : Apress, 2014.
Colección:Technology in action.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • At a Glance; Introduction; Chapter 1: Getting Started; Why Glass; What Is Glass and Glassware?; What Can Glass Do?; What Kinds of Glassware Can You Develop?; Mirror API-Based Glassware; GDK Glassware; When to Use Which; Google's Glassware Policies; Why This Book?; Who Is This Book For?; For Beginning Android Developers; For Intermediate or Advanced Android Developers; For iOS Developers; For Web Developers; For Other Programmers; For Nonprogrammers; Resources; Questions and Feedback; Summary; Chapter 2: Hello, Glass! Your First GDK App; Setting Up the Development Environment
  • Chapter 3: Glass User InterfaceOverview; Glass-Styled Cards; Menu; Live Cards; Low-Frequency Live Cards; High-Frequency Live Cards; Inflating Layout; 2D Canvas Drawing; Menu; Immersion; 2D Canvas Drawing; Gestures and Listeners; Menu and Head Gesture; 3D OpenGL ES Drawing; OpenGL ES 1.0; OpenGL ES 2.0; When to Use Which; Theme and UI Widgets; Summary; Chapter 4: Camera and Image Processing; Taking Pictures; The Easy Way; The Custom Method; Preview; Zoom; Upload and E-mail; Photo View; Barcode Recognition; OCR; Image Web Search; OpenCV; The Complete App; Summary
  • Chapter 5: Video: Basics and ApplicationsCapturing Video; The Quick Way; The Custom Way; Playing Video; OpenCV Video Processing; FFmpeg Video Processing; Test the Library Client on Glass; Integrating the FFmpeg Library; YouTube Integration; Calling Data API; Displaying Query Result; Making the Voice Query; Playing the Video and Let's Karaoke; Keeping Code Updated; Running the App; Summary; Chapter 6: Voice and Audio; Voice Input; Sound Effects; Audio Capture and Play; Using MediaRecorder and MediaPlayer; Using AudioRecord and AudioTrack; Improving the Karaoke App; Pitch Detection
  • Touchtone DetectionSong Identification; Summary; Chapter 7: Networking, Bluetooth, and Social; Making HTTP Requests; HTTP GET; HTTP POST; HTTP File Uploading; Socket Programming; Glass Client vs. Android Server; Glass Server vs. Android Client; Glass Client vs. iOS Server; Glass Server vs. iOS Client; Bluetooth; Classic Bluetooth; Bluetooth Low Energy; Reading Heart Rate from Glass; Using Android Device as Delegate; Using iOS Device as a Delegate; BLE Peripheral; Other Tips; Going Social; Summary; Chapter 8: Location, Map, and Sensors; Location; Getting Location; Showing Address