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|a CL0500000487
|b Safari Books Online
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037 |
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|a F24B58B5-B888-4E6C-AC41-B4F411B2F520
|b OverDrive, Inc.
|n http://www.overdrive.com
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050 |
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4 |
|a QA76.9.C65 .R384 2014
|
072 |
|
7 |
|a COM
|x 012040
|2 bisacsh
|
072 |
|
7 |
|a 633
|2 bisacsh
|
072 |
|
7 |
|a GAM
|x 001000
|2 bisacsh
|
082 |
0 |
4 |
|a 794.8
|2 22
|
049 |
|
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|a UAMI
|
100 |
1 |
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|a Rohde, Michael.
|
245 |
1 |
0 |
|a GameMaker :
|b Studio For Dummies.
|
260 |
|
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|a Hoboken :
|b Wiley,
|c 2014.
|
300 |
|
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|a 1 online resource (356 pages)
|
336 |
|
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|a text
|b txt
|2 rdacontent
|
337 |
|
|
|a computer
|b c
|2 rdamedia
|
338 |
|
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|a online resource
|b cr
|2 rdacarrier
|
490 |
1 |
|
|a For dummies
|
588 |
0 |
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|a Print version record.
|
500 |
|
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|a Includes index.
|
505 |
0 |
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|a At a Glance; Table of Contents; Introduction; About This Book; Foolish Assumptions; Icons Used in This Book; Beyond This Book; Where to Go from Here; Part I: Getting Started with GameMaker: Studio; Chapter 1: Introducing GameMaker: Studio; Dragging and Dropping Your Way to Making a Game; Understanding the GameMaker Language; Publishing Games to Different Platforms; Highlighting the Key Features of GameMaker: Studio; Creating a Game, Step by Step; Chapter 2: Discovering GameMaker: Studio Features and Tools; Navigating the GameMaker Interface.
|
505 |
8 |
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|a Pump Up the Volume: Adding Sounds to Your GameMaking Things Sparkle with Sprites; Populating Your Game with Objects; Placing Objects in the Game Room; Part II: Basic Tools and Techniques; Chapter 3: Creating Events; How to Add an Event to an Object; The Create Event; The Destroy Event; The Alarm Event; The Step Event; The Collision Event; The Mouse Event; The Other Event; The Draw Event; The Key Events; The Asynchronous Event; Chapter 4: Adding Actions to Events; How to Assign an Action to an Object; Move Actions; Main1 Actions; Main2 Actions; Control Actions; Score Actions; Extra Actions.
|
505 |
8 |
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|a Draw ActionsChapter 5: Working with Views; Using Speed and Movement with Views; Creating a Room with a View; Using a Controller Object to Move the View; Reaching the End of the Room; Positioning the Score Display in a Room with a View; Setting Object Boundaries for Rooms with Views; Destroying Instances When They Leave a Room; Shooting Guided Bullets in a Room with Views; Creating Enemy Planes in a Room with Views; Creating Patterns of Enemy Planes in a Room with Views; Transitioning to the Next Room; Chapter 6: Working with Time Lines; Creating a Time Line; Creating a Time Line Object.
|
505 |
8 |
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|a Creating the Time Line RoomTransitioning to the Next Room with Time Lines; Adding a Boss Battle to a Time Line; Part III: Creating Special Effects; Chapter 7: Using Actions to Create Special Effects with Particles; Coding a Button to Trigger the Particles; Using the Create Effect Action; Using the Particle Actions and Emitters; Chapter 8: Coding Special Effects with Particles; Coding the Particle System and the Smoke Trail; Coding the Simple Firework Effect; Coding Emitters; Coding Complex Particle Effects; Chapter 9: Using Surfaces to Create Effects; Understanding the Surface Function.
|
505 |
8 |
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|a Creating Shadows with SurfacesUsing Decals with Surfaces; Lighting Effects with Surfaces; Using Surfaces as a View; Chapter 10: Applying Scaling; Configuring the Global Game Settings; Scaling to the Window; Scaling with Draw GUI Events; HTML5 Scaling; Part IV: Coding Physics, Mobile Controls, and More; Chapter 11: Coding with GameMaker Language; Displaying Sub-Images with Code; Adding Code to Objects; Coding a Score Display and Lives; Coding to Start and End Games; Chapter 12: Using Physics; Understanding Fixtures; Adding Movement to an Object with Physics; Adding Physics to Rooms.
|
500 |
|
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|a Physics and Shooting Bullets.
|
520 |
|
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|a Get gaming faster with the official guide to GameMaker: Studio GameMaker: Studio allows you to create your own games, even with zero coding experience, and GameMaker: Studio For Dummies is a complete guide to the ins and outs of the program. Create the game you've always wanted to play in record time and at a fraction of the cost of traditional game development methods. You'll have the flexibility to develop 2D games for Android, iOS, desktops, and the Web. Gain a professional perspective on this revolutionary path to game creation and publishing. Using GameMaker: Studio may.
|
590 |
|
|
|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
650 |
|
0 |
|a Video games
|x Design.
|
650 |
|
0 |
|a Computer-assisted instruction.
|
650 |
|
6 |
|a Jeux vidéo
|x Conception.
|
650 |
|
6 |
|a Enseignement assisté par ordinateur.
|
650 |
|
7 |
|a Game Programming.
|2 bisacsh
|
650 |
|
7 |
|a Programmiersprachen.
|2 bisacsh
|
650 |
|
7 |
|a COMPUTERS
|x Programming
|x Games.
|2 bisacsh
|
650 |
|
7 |
|a GAMES
|x Board.
|2 bisacsh
|
650 |
|
7 |
|a Computer-assisted instruction
|2 fast
|
650 |
|
7 |
|a Computer games
|x Design
|2 fast
|
776 |
0 |
8 |
|i Print version:
|a Rohde, Michael.
|t GameMaker.
|d Hoboken : Wiley, 2014
|z 9781118851777
|
830 |
|
0 |
|a --For dummies.
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781118852101/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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