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Game development tool essentials /

Game Development Tool Essentials provides must-have tips and tricks from industry professionals for strengthening and streamlining your game tools pipeline. Everyone knows the game tools pipeline is important, but in the current environment of shrinking budgets and increased time pressure, developer...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Ardolino, Alessandro (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Berkeley, CA : Apress, 2014.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Part 1. Asset and data management ; Plug-in-based asset compiler architecture
  • GFX asset data management
  • Part 2. Geometry models ; Geometry and models : 3D format conversion (FBX, COLLADA)
  • Building procedural geometry using MAXScript (Voronol polygons)
  • A uniform geometry workflow for cutscenes and animated feature films
  • Building a rock-solid content pipeline with the COLLADA conformance test suite
  • Rendering COLLADA assets on Mac OS X with scene kit
  • COLLADA exporter for Unity developers in the Unity asset story
  • Part 3. Web tools ; Introduction to utilizing HTML, CSS, and JavaSript to create rich debugging information
  • Moving tools to the cloud : control, configure, monitor, and view your game with WebSocket
  • Part 4. Programming ; Programming : decoupling game tool GUIs from core editing operations
  • Building a game prototyping tool for Andriod mobile devices
  • Engineering domain-specific languages for games.