Cargando…

Game design workshop : a playcentric approach to creating innovative games /

"Since the publication of the second edition, many changes have occurred in the games industry, from an increase in multitouch screen platforms to a rise in smaller teams and development companies and more independent designers. This third edition expands discussions of new platforms and genres...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Fullerton, Tracy
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton, FL : CRC Press, Ã2014.
Edición:3rd ed.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

LEADER 00000cam a2200000Ia 4500
001 OR_ocn880637943
003 OCoLC
005 20231017213018.0
006 m o d
007 cr unu||||||||
008 140528s2014 flua ob 000 0 eng d
010 |a  2013041517 
040 |a UMI  |b eng  |e pn  |c UMI  |d OCLCA  |d DEBBG  |d DEBSZ  |d COO  |d VT2  |d OCLCQ  |d OCLCF  |d OCLCQ  |d ORE  |d ISM  |d N$T  |d LND  |d CEF  |d EZ9  |d NLE  |d INT  |d AU@  |d OCLCQ  |d WYU  |d OCLCQ  |d UAB  |d OCLCA  |d UWO  |d NLW  |d OCLCQ  |d OCLCA  |d OCLCO  |d OCLCQ  |d SFB  |d OCLCQ  |d OCLCA  |d OCL  |d OCLCA  |d INARC 
015 |a GBB7A1348  |2 bnb 
019 |a 908280505  |a 958609960  |a 993903898  |a 1002157615  |a 1052111845  |a 1058377712  |a 1066438105  |a 1103265749  |a 1110602945  |a 1118475124  |a 1129374059  |a 1153003045  |a 1192331281  |a 1240536286  |a 1274973362  |a 1391520506 
020 |a 1482217163 
020 |a 9781482217162 
020 |a 9781482217179 
020 |a 1482217171 
020 |z 9781482217162 
029 1 |a AU@  |b 000062395009 
029 1 |a DEBBG  |b BV042032797 
029 1 |a DEBSZ  |b 414182715 
029 1 |a GBVCP  |b 882730762 
035 |a (OCoLC)880637943  |z (OCoLC)908280505  |z (OCoLC)958609960  |z (OCoLC)993903898  |z (OCoLC)1002157615  |z (OCoLC)1052111845  |z (OCoLC)1058377712  |z (OCoLC)1066438105  |z (OCoLC)1103265749  |z (OCoLC)1110602945  |z (OCoLC)1118475124  |z (OCoLC)1129374059  |z (OCoLC)1153003045  |z (OCoLC)1192331281  |z (OCoLC)1240536286  |z (OCoLC)1274973362  |z (OCoLC)1391520506 
037 |a CL0500000435  |b Safari Books Online 
050 4 |a QA76.76.C672  |b F855 2014 
072 7 |a GAM  |x 001000  |2 bisacsh 
072 7 |a UG  |2 bicscc 
082 0 4 |a 794.8/1536  |2 23 
084 |a COM012040  |2 bisacsh 
084 |a ST 324  |2 rvk 
049 |a UAMI 
100 1 |a Fullerton, Tracy. 
245 1 0 |a Game design workshop :  |b a playcentric approach to creating innovative games /  |c by Tracy Fullerton ; with a foreword by Eric Zimmerman. 
250 |a 3rd ed. 
260 |a Boca Raton, FL :  |b CRC Press,  |c Ã2014. 
300 |a 1 online resource (xxvii, 495 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
504 |a Includes bibliographical references. 
588 0 |a Print version record. 
505 0 |a Chapter 1: The Role of the Game Designer -- Chapter 2: The Structure of Games -- Chapter 3: Working with Formal Elements -- Chapter 4: Working with Dramatic Elements -- Chapter 5: Working with System Dynamics -- Chapter 6: Conceptualization -- Chapter 7: Prototyping -- Chapter 8: Digital Prototyping -- Chapter 9: Playtesting -- Chapter 10: Functionality, Completeness, and Balance -- Chapter 11: Fun and Accessibility -- Chapter 12: Team Structures -- Chapter 13: Stages and Methods of Development -- Chapter 14: Communicating Your Designs -- Chapter 15: Understanding the New Game Industry -- Chapter 16: Selling Yourself and Your Ideas to the Game Industry. 
520 |a "Since the publication of the second edition, many changes have occurred in the games industry, from an increase in multitouch screen platforms to a rise in smaller teams and development companies and more independent designers. This third edition expands discussions of new platforms and genres of play as well as processes, such as agile development (SCRUM). This edition emphasizes how to work with analytics to improve game play experience and the commercial viability of games. It also includes interviews with a number of independent designers"--  |c Provided by publisher. 
506 1 |a Legal Deposit;  |c Only available on premises controlled by the deposit library and to one user at any one time;  |e The Legal Deposit Libraries (Non-Print Works) Regulations (UK).  |5 WlAbNL 
540 |a Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.  |5 WlAbNL 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a Computer games  |x Programming. 
650 0 |a Computer games  |x Design. 
650 0 |a Computer graphics. 
650 2 |a Computer Graphics 
650 6 |a Jeux d'ordinateur  |x Programmation. 
650 6 |a Jeux d'ordinateur  |x Conception. 
650 6 |a Infographie. 
650 7 |a computer graphics.  |2 aat 
650 7 |a COMPUTERS  |x Programming  |x Games.  |2 bisacsh 
650 7 |a Computer games  |x Design.  |2 fast  |0 (OCoLC)fst00872112 
650 7 |a Video games  |x Programming.  |2 fast  |0 (OCoLC)fst00872114 
650 7 |a Computer graphics.  |2 fast  |0 (OCoLC)fst00872119 
650 7 |a Computerspiel  |2 gnd 
650 7 |a Programmierung  |2 gnd 
776 0 8 |i Print version:  |a Fullerton, Tracy.  |t Game design workshop.  |b Third edition  |z 9781482217162  |w (DLC) 2013041517  |w (OCoLC)859196163 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781482217179/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
938 |a EBSCOhost  |b EBSC  |n 1499898 
938 |a Internet Archive  |b INAR  |n gamedesignworksh0000full_g4g0 
994 |a 92  |b IZTAP