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|a Fullerton, Tracy.
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|a Game design workshop :
|b a playcentric approach to creating innovative games /
|c by Tracy Fullerton ; with a foreword by Eric Zimmerman.
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250 |
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|a 3rd ed.
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260 |
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|a Boca Raton, FL :
|b CRC Press,
|c Ã2014.
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300 |
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|a 1 online resource (xxvii, 495 pages) :
|b illustrations
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|a text
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|a computer
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|a Includes bibliographical references.
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|a Print version record.
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|a Chapter 1: The Role of the Game Designer -- Chapter 2: The Structure of Games -- Chapter 3: Working with Formal Elements -- Chapter 4: Working with Dramatic Elements -- Chapter 5: Working with System Dynamics -- Chapter 6: Conceptualization -- Chapter 7: Prototyping -- Chapter 8: Digital Prototyping -- Chapter 9: Playtesting -- Chapter 10: Functionality, Completeness, and Balance -- Chapter 11: Fun and Accessibility -- Chapter 12: Team Structures -- Chapter 13: Stages and Methods of Development -- Chapter 14: Communicating Your Designs -- Chapter 15: Understanding the New Game Industry -- Chapter 16: Selling Yourself and Your Ideas to the Game Industry.
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|a "Since the publication of the second edition, many changes have occurred in the games industry, from an increase in multitouch screen platforms to a rise in smaller teams and development companies and more independent designers. This third edition expands discussions of new platforms and genres of play as well as processes, such as agile development (SCRUM). This edition emphasizes how to work with analytics to improve game play experience and the commercial viability of games. It also includes interviews with a number of independent designers"--
|c Provided by publisher.
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506 |
1 |
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|a Legal Deposit;
|c Only available on premises controlled by the deposit library and to one user at any one time;
|e The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
|5 WlAbNL
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540 |
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|a Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
|5 WlAbNL
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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650 |
|
0 |
|a Computer games
|x Programming.
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650 |
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|a Computer games
|x Design.
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650 |
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|a Computer graphics.
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650 |
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2 |
|a Computer Graphics
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650 |
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6 |
|a Jeux d'ordinateur
|x Programmation.
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650 |
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|a Jeux d'ordinateur
|x Conception.
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650 |
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|a Infographie.
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650 |
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|a computer graphics.
|2 aat
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650 |
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7 |
|a COMPUTERS
|x Programming
|x Games.
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|a Computer games
|x Design.
|2 fast
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|a Video games
|x Programming.
|2 fast
|0 (OCoLC)fst00872114
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|a Computer graphics.
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|i Print version:
|a Fullerton, Tracy.
|t Game design workshop.
|b Third edition
|z 9781482217162
|w (DLC) 2013041517
|w (OCoLC)859196163
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856 |
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|u https://learning.oreilly.com/library/view/~/9781482217179/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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938 |
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