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|a Dillon, Roberto.
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|a HTML5 game development from the ground up with Construct 2 /
|c Roberto Dillon.
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|a Boca Raton, FL :
|b CRC Press,
|c ©2014.
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300 |
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|a 1 online resource (xix, 238 pages) :
|b illustrations
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|a text
|b txt
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|a computer
|b c
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|a online resource
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|a text file
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|a Print version record.
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|a Includes bibliographical references (pages 237-238) and index.
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520 |
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|a Written for the new generation of hobbyists and aspiring game developers, HTML5 Game Development from the Ground Up with Construct 2 shows you how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished, two-dimensional games on a multitude of different platforms. The book also covers the foundational knowledge of game analysis and design based on the author's research and teaching experiences at DigiPen Institute of Technology, James Cook University, and other institutions. The author first helps you understand what really matters in games. He guides you in becoming a better game designer from the ground up, being able to play any game critically, and expressing your ideas in a clear and concise format. The book then presents step-by-step tutorials on designing games. It explains how to build an arcade-style game as well as a platformer integrating some physics elements. It also shows you how to create a more complex puzzle game--the author's own published game, Turky on the Run . Lastly, the book discusses different ways to deploy and monetize games across several platforms, including Facebook, iOS, Android, and web-based marketplaces. Sample Construct 2 project files for the games designed in the book are available on the author's website. Integrating hands-on guidance with theoretical game design concepts, this book gives you a solid foundation in game development. It will help you advance in your journey as an indie game developer.
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542 |
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|f Copyright © CRC Press 2014
|g 2014
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0 |
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|a Front Cover; Contents; Foreword; Preface; Acknowledgments; About the Author; About the Book; Chapter 1: HTML5 and Construct 2; Chapter 2: Understanding How Games Work; Chapter 3: About Games and Ideas: Dream vs. Reality; Chapter 4: Game Design Documentation for Indies; Chapter 5: Moon Wolf, a Space Arcade Game; Chapter 6: Moon Wolf Development; Chapter 7: Kitty & Katty, a Platformer; Chapter 8: Kitty & Katty Development; Chapter 9: Turky on the Run, a Puzzle Game; Chapter 10: Turky on the Run Development; Chapter 11: The Journey Ahead; Chapter 12: Deployment and Monetization
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|a Appendix A: Resources for IndiesAppendix B: Selected Bibliography for Further Study; Back Cover
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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630 |
0 |
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|a Construct 2.
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630 |
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|a Construct 2
|2 fast
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|a Video games
|x Programming.
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|a HTML (Document markup language)
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|a Video games
|x Design.
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6 |
|a Jeux vidéo
|x Programmation.
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650 |
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6 |
|a HTML (Langage de balisage)
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|a Jeux vidéo
|x Conception.
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|a HTML.
|2 aat
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|a COMPUTERS
|x Programming
|x Games.
|2 bisacsh
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|a GAMES
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|a Video games
|x Programming
|2 fast
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650 |
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7 |
|a HTML (Document markup language)
|2 fast
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776 |
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|i Print version:
|a Dillon, Roberto.
|t HTML5 game development from the ground up with Construct 2
|z 9781482216615
|w (DLC) 2013042302
|w (OCoLC)861966422
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