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Practical rendering and computation with Direct3D 11 /

"This book provides readers with practical knowledge of the Direct3D 11 API. The first half of the text introduces the API, examines the main concepts of the rendering pipeline, details the new computation pipeline, and describes the design of systems. With a focus on specific sample topics, th...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Zink, Jason
Otros Autores: Pettineo, Matt, Hoxley, Jack
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton, FL : CRC Press, ©2012.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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245 1 0 |a Practical rendering and computation with Direct3D 11 /  |c Jason Zink, Matt Pettineo, Jack Hoxley. 
246 3 |a Practical rendering and computation with Direct3D eleven 
260 |a Boca Raton, FL :  |b CRC Press,  |c ©2012. 
300 |a 1 online resource (xvi, 631 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
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588 0 |a Online resource; title from title page (Safari, viewed May 14, 2014). 
500 |a "An A.K. Peters book." 
504 |a Includes bibliographical references (pages 621-624) and index. 
520 |a "This book provides readers with practical knowledge of the Direct3D 11 API. The first half of the text introduces the API, examines the main concepts of the rendering pipeline, details the new computation pipeline, and describes the design of systems. With a focus on specific sample topics, the chapters in the second half build on each other to provide a complete picture of API usage. Each chapter includes an introduction, background theory, an implementation design section, and a conclusion"--  |c Provided by publisher 
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650 7 |a Rendering (Computer graphics)  |2 fast 
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700 1 |a Pettineo, Matt. 
700 1 |a Hoxley, Jack. 
776 0 8 |i Print version:  |a Zink, Jason.  |t Practical rendering and computation with Direct3D 11.  |d Boca Raton, Florida : CRC Press, ©2012  |h xvi, 631 pages  |z 9781568817200 
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