Real-time 3D rendering with DirectX and HLSL : a practical guide to graphics programming /
Get Started Quickly with DirectX 3D Programming: No 3D Experience Needed This step-by-step text demystifies modern graphics programming so you can quickly start writing professional code with DirectX and HLSL. Expert graphics instructor Paul Varcholik starts with the basics: a tour of the Direct3D g...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Upper Saddle River, NJ :
Addison-Wesley,
©2014.
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Colección: | The Addison-Wesley game design and development series
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |