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Real-time 3D rendering with DirectX and HLSL : a practical guide to graphics programming /

Get Started Quickly with DirectX 3D Programming: No 3D Experience Needed This step-by-step text demystifies modern graphics programming so you can quickly start writing professional code with DirectX and HLSL. Expert graphics instructor Paul Varcholik starts with the basics: a tour of the Direct3D g...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Varcholik, Paul
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Upper Saddle River, NJ : Addison-Wesley, ©2014.
Colección:The Addison-Wesley game design and development series
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)