Beginning iOS 7 development : exploring the iOS SDK /
The team that brought you the bestselling Beginning iPhone Development is back again for Beginning iOS 7 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS 7 SDK, as well as with the latest version of Xcode. There's coverage of brand-new technologie...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
[Berkeley, CA] :
Apress,
[2014]
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Contents at a Glance
- Contents
- About the Authors
- About the Technical Reviewer
- Acknowledgments
- Introduction
- Chapter 1: Welcome to the Jungle
- What this Book Is
- What You Need
- Developer Options
- What You Need to Know
- What�s Different About Coding for iOS?
- Only One Active Application
- Only One Window
- Limited Access
- Limited Response Time
- Limited Screen Size
- Limited System Resources
- No Garbage Collection, but�. . .
- Some New Stuff
- A Different Approach
- What�s in This Book
- What�s New in this Update?Are You Ready?
- Chapter 2: Appeasing the Tiki Gods
- Setting Up Your Project in Xcode
- The Xcode Project Window
- The Toolbar
- The Navigator
- The Jump Bar
- The Utility Area
- Interface Builder
- New Compiler and Debugger
- A Closer Look at Our Project
- Introducing Xcode�s Interface Builder
- File Formats
- The Storyboard
- The Library
- Adding a Label to the View
- Changing Attributes
- Some iPhone Polish�Finishing Touches
- Bring It on Home
- Chapter 3: Handling Basic Interaction
- The Model-View-Controller ParadigmCreating Our Project
- Looking at the View Controller
- Understanding Outlets and Actions
- Outlets
- Actions
- Cleaning Up the View Controller
- Designing the User Interface
- Adding the Buttons and Action Method
- Adding the Label and Outlet
- Writing the Action Method
- Trying It Out
- Adding Some style
- Looking at the Application Delegate
- Bring It on Home
- Chapter 4: More User Interface Fun
- A Screen Full of Controls
- Active, Static, and Passive Controls
- Creating the Application
- Implementing the Image View and Text FieldsAdding the Image View
- Resizing the Image View
- Setting View Attributes
- The Mode Attribute
- Tag
- Interaction Checkboxes
- The Alpha Value
- Background
- Tint
- Drawing Checkboxes
- Stretching
- Adding the Text Fields
- Text Field Inspector Settings
- Setting the Attributes for the Second Text Field
- Creating and Connecting Outlets
- Closing the Keyboard
- Closing the Keyboard When Done Is Tapped
- Touching the Background to Close the Keyboard
- Adding the Slider and Label
- Adding ConstraintsCreating and Connecting the Actions and Outlets
- Implementing the Action Method
- Implementing the Switches, Button, and Segmented Control
- Adding Two Labeled Switches
- Connecting and Creating Outlets and Actions
- Implementing the Switch Actions
- Adding the Button
- Spiffing Up the Button
- Stretchable Images
- Control States
- Connecting and Creating the Button Outlets and Actions
- Implementing the Segmented Control Action
- Implementing the Action Sheet and Alert
- Conforming to the Action Sheet Delegate Method