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|a Beginning iOS 7 development :
|b exploring the iOS SDK /
|c Jack Nutting, Fredrik Olsson, David Mark, Jeff LaMarche.
|
264 |
|
1 |
|a [Berkeley, CA] :
|b Apress,
|c [2014]
|
264 |
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|c ©2014
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300 |
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|a 1 online resource (xxii, 682 pages) :
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|a Online resource; title from PDF title page (EBSCO, viewed November 28, 2017).
|
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|
520 |
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|a The team that brought you the bestselling Beginning iPhone Development is back again for Beginning iOS 7 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS 7 SDK, as well as with the latest version of Xcode. There's coverage of brand-new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing material. You'll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using latest Xcode and the latest 64-bit iOS 7-specific project templates and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 7 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 7 SDK, and then guides you though the creation of your first simple application. From there, you'll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there's much more! You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages. The iOS 7 update to the bestselling and most recommended book for Cocoa touch developers Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective Written in an accessible, easy-to-follow style.
|
505 |
0 |
|
|a Contents at a Glance -- Contents -- About the Authors -- About the Technical Reviewer -- Acknowledgments -- Introduction -- Chapter 1: Welcome to the Jungle -- What this Book Is -- What You Need -- Developer Options -- What You Need to Know -- What�s Different About Coding for iOS? -- Only One Active Application -- Only One Window -- Limited Access -- Limited Response Time -- Limited Screen Size -- Limited System Resources -- No Garbage Collection, but�. . . -- Some New Stuff -- A Different Approach -- What�s in This Book
|
505 |
8 |
|
|a What�s New in this Update?Are You Ready? -- Chapter 2: Appeasing the Tiki Gods -- Setting Up Your Project in Xcode -- The Xcode Project Window -- The Toolbar -- The Navigator -- The Jump Bar -- The Utility Area -- Interface Builder -- New Compiler and Debugger -- A Closer Look at Our Project -- Introducing Xcode�s Interface Builder -- File Formats -- The Storyboard -- The Library -- Adding a Label to the View -- Changing Attributes -- Some iPhone Polish�Finishing Touches -- Bring It on Home -- Chapter 3: Handling Basic Interaction
|
505 |
8 |
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|a The Model-View-Controller ParadigmCreating Our Project -- Looking at the View Controller -- Understanding Outlets and Actions -- Outlets -- Actions -- Cleaning Up the View Controller -- Designing the User Interface -- Adding the Buttons and Action Method -- Adding the Label and Outlet -- Writing the Action Method -- Trying It Out -- Adding Some style -- Looking at the Application Delegate -- Bring It on Home -- Chapter 4: More User Interface Fun -- A Screen Full of Controls -- Active, Static, and Passive Controls -- Creating the Application
|
505 |
8 |
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|a Implementing the Image View and Text FieldsAdding the Image View -- Resizing the Image View -- Setting View Attributes -- The Mode Attribute -- Tag -- Interaction Checkboxes -- The Alpha Value -- Background -- Tint -- Drawing Checkboxes -- Stretching -- Adding the Text Fields -- Text Field Inspector Settings -- Setting the Attributes for the Second Text Field -- Creating and Connecting Outlets -- Closing the Keyboard -- Closing the Keyboard When Done Is Tapped -- Touching the Background to Close the Keyboard -- Adding the Slider and Label
|
505 |
8 |
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|a Adding ConstraintsCreating and Connecting the Actions and Outlets -- Implementing the Action Method -- Implementing the Switches, Button, and Segmented Control -- Adding Two Labeled Switches -- Connecting and Creating Outlets and Actions -- Implementing the Switch Actions -- Adding the Button -- Spiffing Up the Button -- Stretchable Images -- Control States -- Connecting and Creating the Button Outlets and Actions -- Implementing the Segmented Control Action -- Implementing the Action Sheet and Alert -- Conforming to the Action Sheet Delegate Method
|
546 |
|
|
|a English.
|
590 |
|
|
|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
630 |
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650 |
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7 |
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|2 bisacsh
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650 |
|
7 |
|a Application software
|x Development.
|2 fast
|0 (OCoLC)fst00811707
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655 |
|
7 |
|a Handbooks and manuals.
|2 fast
|0 (OCoLC)fst01423877
|
700 |
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|
|a Nutting, Jack,
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776 |
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|z 9781430260226
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