Computer graphics : from pixels to programmable graphics hardware /
"Offering a complex view on the current state of the art in computer graphics, programmable graphics hardware, shaders, and shader-based effects, this unique text covers nearly all aspects of modern computer graphics. It presents the necessary mathematical background and algorithms and describe...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Otros Autores: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Boca Raton, FL :
CRC Press,
©2014.
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Colección: | Chapman & Hall/CRC computer graphics, geometric modeling, and animation series.
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Front Cover; Contents; Foreword; List of Figures; List of Tables; Chapter 1: Introduction: Basic concepts; Chapter 2: Transforms in 2D; Chapter 3: Geometric algorithms in 2D; Chapter 4: Transformations in 3D, projections,quaternions; Chapter 5: Basic raster algorithms; Chapter 6: Color and color models; Chapter 7: Basics freeglut and GLEW forOpenGL rendering; Chapter 8: Hidden surface removal; Chapter 9: Modern OpenGL: The beginning; Chapter 10: Working with large 2D/3D data sets; Chapter 11: Curves and surfaces: Geometricmodeling; Chapter 12: Basics of animation; Chapter 13: Lighting models
- Chapter 14: Advanced OpenGLChapter 15: GPU image processing; Chapter 16: Special effects in OpenGL; Chapter 17: Basics of GPGPU; Chapter 18: Elements of procedural texturing andmodeling; Chapter 19: Non-Photorealistic Rendering (NPR); Color Insert; Back Cover