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Computer graphics : from pixels to programmable graphics hardware /

"Offering a complex view on the current state of the art in computer graphics, programmable graphics hardware, shaders, and shader-based effects, this unique text covers nearly all aspects of modern computer graphics. It presents the necessary mathematical background and algorithms and describe...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Boreskov, Alexey
Otros Autores: Shikin, Evgeniy
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton, FL : CRC Press, ©2014.
Colección:Chapman & Hall/CRC computer graphics, geometric modeling, and animation series.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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245 1 0 |a Computer graphics :  |b from pixels to programmable graphics hardware /  |c Alexey Boreskov, Evgeniy Shikin. 
260 |a Boca Raton, FL :  |b CRC Press,  |c ©2014. 
300 |a 1 online resource (xxiii, 530 pages) :  |b illustrations. 
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490 1 |a Chapman & Hall/CRC computer graphics, geometric modeling, and animation series 
588 0 |a Print version record. 
504 |a Includes bibliographical references and index. 
520 |a "Offering a complex view on the current state of the art in computer graphics, programmable graphics hardware, shaders, and shader-based effects, this unique text covers nearly all aspects of modern computer graphics. It presents the necessary mathematical background and algorithms and describes rasterization, hidden surface removal, and fixed and programmable pipeline. Suitable for a one-semester course, the book requires only basic knowledge of analytic geometry, linear algebra, and C++. It includes questions and practical examples (mostly using OpenGL3.0) and provides full source code and other materials on a supplementary website"--  |c Provided by publisher. 
505 0 |a Front Cover; Contents; Foreword; List of Figures; List of Tables; Chapter 1: Introduction: Basic concepts; Chapter 2: Transforms in 2D; Chapter 3: Geometric algorithms in 2D; Chapter 4: Transformations in 3D, projections,quaternions; Chapter 5: Basic raster algorithms; Chapter 6: Color and color models; Chapter 7: Basics freeglut and GLEW forOpenGL rendering; Chapter 8: Hidden surface removal; Chapter 9: Modern OpenGL: The beginning; Chapter 10: Working with large 2D/3D data sets; Chapter 11: Curves and surfaces: Geometricmodeling; Chapter 12: Basics of animation; Chapter 13: Lighting models 
505 8 |a Chapter 14: Advanced OpenGLChapter 15: GPU image processing; Chapter 16: Special effects in OpenGL; Chapter 17: Basics of GPGPU; Chapter 18: Elements of procedural texturing andmodeling; Chapter 19: Non-Photorealistic Rendering (NPR); Color Insert; Back Cover 
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650 7 |a Computer graphics  |x Mathematics.  |2 fast  |0 (OCoLC)fst00872135 
700 1 |a Shikin, Evgeniy. 
776 0 8 |i Print version:  |a Boreskov, Alexey.  |t Computer graphics.  |d Boca Raton [Fla.] : CRC Press, [2014]  |z 9781439867303  |w (DLC) 2013027680  |w (OCoLC)676728371 
830 0 |a Chapman & Hall/CRC computer graphics, geometric modeling, and animation series. 
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