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Programming 2D games /

A First Course in Game ProgrammingMost of today's commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully craf...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Kelly, Charles
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton, FL : CRC Press, ©2012.
Colección:An A K Peters Book
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Chapter 1 Getting Started
  • chapter 2 Windows Programming Fundamentals
  • chapter 3 Introduction to DirectX
  • chapter 4 The Game Engine
  • chapter 5 Sprites and Animation
  • chapter 6 Collisions and Entities
  • chapter 7 Sound
  • chapter 8 Text
  • chapter 9 Enhanced Appearance
  • chapter 10 Tiled Games
  • chapter 11 Building a Complete Game
  • chapter 12 Network Programming.