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Programming 2D games /

A First Course in Game ProgrammingMost of today's commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully craf...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Kelly, Charles
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton, FL : CRC Press, ©2012.
Colección:An A K Peters Book
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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505 0 |a Chapter 1 Getting Started -- chapter 2 Windows Programming Fundamentals -- chapter 3 Introduction to DirectX -- chapter 4 The Game Engine -- chapter 5 Sprites and Animation -- chapter 6 Collisions and Entities -- chapter 7 Sound -- chapter 8 Text -- chapter 9 Enhanced Appearance -- chapter 10 Tiled Games -- chapter 11 Building a Complete Game -- chapter 12 Network Programming. 
520 3 |a A First Course in Game ProgrammingMost of today's commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are introduced, students learn how to incorporate them into their own game engine and discover how to use the game engine to create a complete game. 
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