OpenGL ES 3.0 programming guide /
OpenGL® ES is the industry's leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance...
Clasificación: | Libro Electrónico |
---|---|
Autor principal: | Ginsburg, Dan |
Otros Autores: | Purnomo, Budirijanto |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Upper Saddle River, NJ :
Addison-Wesley,
2014.
|
Edición: | 2nd ed. |
Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Ejemplares similares
-
The OpenGL ES 2.0 programming guide /
por: Munshi, Aaftab
Publicado: (2009) -
Learn OpenGL ES : for mobile game and graphics development /
por: Mehta, Prateek
Publicado: (2013) -
OpenGL ES 3.0 cookbook : over 90 ready-to-serve, real-time rendering recipes on Android and iOS platforms using OpenGL ES 3.0 and GL shading language 3.0 to solve day-to-day modern 3D graphics challenges /
por: Singh, Parminder
Publicado: (2015) -
OpenGL ES 3.0 cookbook : over 90 ready-to-serve, real-time rendering recipes on Android and iOS platforms using OpenGL ES 3.0 and GL shading language 3.0 to solve day-to-day modern 3D graphics challenges /
por: Singh, Parminder
Publicado: (2015) -
OpenGL superbible : comprehensive tutorial and reference /
por: Sellers, Graham
Publicado: (2013)