The Essential Guide to Game Audio : the Theory and Practice of Sound for Games.
The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Otros Autores: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
New York :
Focal Press, Taylor & Francis Group,
2014.
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Introduction: Why you need this book
- AAA (Animation, art, audio): making sense of sound for games
- On the road
- to NOW!: a brief history of games and game audio
- My non-linear life: audio for interactive environments
- What is hip?: styles and genres: welcome to acronym hell
- Bleeps, blops, clicks, and pops: sound design in games
- Compose yourself!: the art of composing for games
- Do you hear that voice in my head?: voice-over for games
- Meet the middleman: understanding audio middleware
- The early bird gets the worm: preparing your audio
- 'Silly human ... ': how games engines think
- Unify my world: audio in Unity 3D
- Unity too: basic audio implementation in Unity 3D
- Back to the future: the world of mobile and web games
- Show me the money: getting a job in sound for games.