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Games as a service : how free2play design can make better games /

"The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service. Games as a...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Clark, Oscar
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Burlington, MA : Focal Press, 2014.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • 1. Introduction
  • 2. What is a game?
  • 3. The anatomy of play
  • 4. Player lifecycle
  • 5. The rhythm of play
  • 6. Building on familiarity
  • 7. Counting on uncertainty
  • 8. Six degrees of socialization
  • 9. Engagement-led design
  • 10. Delivering discovery
  • 11. Counting on data
  • 12. Service strategies
  • 13. The psychology of pricing
  • 14. Tools of the trade
  • 15. Conclusions.