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|a 006.6/96
|2 23
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|a UAMI
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|a Hess, Roland,
|d 1970-
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|a Blender production :
|b creating short animations from start to finish /
|c Roland Hess.
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|a Burlington, MA :
|b Focal Press,
|c 2013.
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|a 1 online resource (1 volume) :
|b illustrations
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|a text
|b txt
|2 rdacontent
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|a computer
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|2 rdamedia
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|a online resource
|b cr
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|a Online resource; title from title page (viewed February 20, 2014).
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|a Includes index.
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|a Front Cover; Blender Production: Creating Short Animationsfrom Start to Finish; Copyright; Contents; About the Book; Chapter 1 -- An Overview of the Short Animation Process; Creating a Short Animation; The Importance of Following the Workflow; Summary; Chapter 2 -- Story Story Story; Objectives in This Chapter; What Makes an Engaging Story?; Writing It Down; Story Scope, Your Resources, and Reality; How Long Is My Story?; Summary; Chapter 3 -- Organization; Objectives in This Chapter; Your Digital Assets; The Way That Blender Handles Assets; A Suggested Organizational Structure; Summary; OUTBOX
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|a Chapter 4 -- Storyboarding and the Story ReelINBOX; Storyboarding Basics; Suggested Tools; Creating the Storyboards; Telling the Story; Recording a Temporary Sound Track for Timing; Assembling a Story Reel in Blender's Sequence Editor; Summary; OUTBOX; Chapter 5 -- Character Design and Creation; Objectives; INBOX; Designing in Line with Your Theme and Reality; Modeling Based on Storyboard Requirements; Summary; Chapter 6 -- Libraries and Linking; Libraries, and Why You Should Bother; Linking Assets That Do Not Animate; Linking Assets for Object-Level Animation
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|a Linking Assets for Character AnimationManaging Your Links and Libraries; Summary; Chapter 7 -- Rough Sets, Blocking, and an Animatic; Objectives in This Chapter; INBOX; Creating Rough Sets; The Template (or Master) Scene File; Matching Camera Angles to Storyboards; Additional Detail: Moving Cameras, Moving Characters; Using the Grease Pencil; Creating an Animatic; Summary; OUTBOX; Chapter 8 -- Good Sound; INBOX; Finding Decent Equipment and Environments; Making the Recording; Some Sound-Processing Basics; Previewing the Recorded Sound; Summary; OUTBOX
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|a Chapter 9 -- Managing Animation at the Project LevelRender; Working with a Team; Staying Organized; Animating in Stages and Getting Feedback; Back to the Spreadsheet; Case Study: Background Animation in Snowmen; Chapter 10 -- Dialogue, Sound Effects, and Music; Objectives in This Chapter; When to Add Audio to Your Master Scene Template; Chapter 11 -- Final Sets and Backgrounds; Objectives in This Chapter; INBOX; Workflow; Quality versus Render Time; Geometry; Materials; Lighting; Layering; Getting Help with Set Building; Summary; OUTBOX; Chapter 12 -- Simulation; Objectives in This Chapter
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|a Blender's SimulatorsFluids; Cloth; Rigid Bodies; Ocean; Dynamic Paint; Smoke; Particles; Summary; Chapter 13 -- Rendering and Compositing; Objectives in This Chapter; INBOX; Goals and Overview; Lighting Your Shot Files; Compositing for Better, Faster Renders; Getting a Good Render on Your Local Machine; Final Animation Review; Preparing for Render Farming; Setting up and Using a Render Farm; Checking the Final Frames; Chapter 14 -- Final Edit; Objectives in This Chapter; Adjusting Timing; Transitions; Adding Titles and Color Plates; Transforms; More Complex Work; Final Export; Wrapping It Up
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|a Blender has become one of the most popular 3D animation tools on the market because it is robust and absolutely free. Blender Production is the definitive resource for anyone who wants to create short animations from scratch. With this book, and Blender, you have the ideal platform to make it happen. Blender expert and author Roland Hess walks you through the entire process of creating a short animation including: writing, storyboarding, blocking, character creation, animation, rendering, and production. The associated web site includes the full Blender software kit and a compl.
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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630 |
0 |
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|a Blender (Computer file)
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630 |
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|a Blender (Computer file)
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|a Computer animation.
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|a Three-dimensional display systems.
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|a Computer graphics.
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|a Animation par ordinateur.
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|a Affichage tridimensionnel.
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|a Infographie.
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|a computer animation.
|2 aat
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|a three-dimensional.
|2 aat
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|a computer graphics.
|2 aat
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|a Computer graphics
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