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Tradigital blender : a CG animator's guide to applying the classic principles of animation /

Expand your animation toolkit with foundational animation techniques, software expertise, professional best-practices, proven and time-tested work flows. Roland Hess, a leading Blender artist and instructor, expertly navigates you through Blender's character animation systems and controls, with...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Hess, Roland, 1970-
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Waltham, MA : Focal Press, ©2011.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Cover; Tradigital Blender: A CG Animator's Guide to Applying the Classic Principles of Animation; Copyright; Contents; CHAPTER 1 An Introduction to Character Animation in Blender; Character Animation; The Twelve Principles; Squash and Stretch; Anticipation; Staging; Overlap and Follow Through; Slow In and Out; Arcs; Secondary Action; Timing; Exaggeration; Solid Drawing; Appeal; Straight Ahead Action and Pose to Pose; Blender's Approach to Character Animation; What We Won't Be Doing; Review; CHAPTER 2 Your Tool Kit; Optimizing the Screen for Animation; Controlling the Sample Character
  • The F-Curve EditorThe Dope Sheet; CHAPTER 3 How to Not Waste Your Time; Resources; Concept; Character Design; A Brief Interlude on the Subject of Composition; Contrast and Focus; Long Shots, Medium Shots, and Close-Ups; The Rule of Thirds; Framing; Object Location and Orientation; Storyboarding; Compiling a Story Reel; Aspect Ratios and Resolution or "Mommy, Why is that Man so Skinny?"; Preparing a File for Animation; On Acting and Animation; CHAPTER 4 Basic Posing and Key Framing; First Pose: Walking; Pose-to-Pose and Straight Ahead Animation; Continued Posing; Keeping a Static Shot Alive
  • Reviewing the Poses with an Eye to the PrinciplesStaging; Exaggeration; Solid Drawing; Playback and Timing; CHAPTER 5 Anticipation, Follow-Through, and Other Interesting Poses; Analyzing Your Poses; Walking; Putting the Walk into Practice; CHAPTER 6 Interpolation, Timing, Breakdowns, and Velocity; Pose Timing and Velocity; Techniques for Moving Holds; Fixing Velocity in the Shot; Breakdowns for Guiding Motion; Slow In/Out; CHAPTER 7 Fine Tuning Motion; Overlapping Action; Breaking Simultaneous Motion; Sequential Motion; Arcs; CHAPTER 8 A Second Pass; Deliberate Secondary Action
  • What Not To DoAnother Example of Deliberate Secondary Action; Involuntary Secondary Action; Automating Secondary Action; Real Hair; Conclusion; CHAPTER 9 Straight Ahead Animation; Animating the Body; A Final Note On Pose-to-Pose and Straight Ahead Animation; CHAPTER 10 Animation Extras; IK/FK Switching; Picking Up and Dropping Items; The Setup; The Grab; The Drop; NLA; Repeating and Blending Actions; Examining Different Takes; Animating the Alarm; Conclusion; Appendix: Animation Playback and Rendering; Index