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|a 1162098131
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|z (OCoLC)1162098131
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|a CL0500000390
|b Safari Books Online
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|a TR897.7
|b .H487 2011
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|a 006.6
|a 006.696
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|a UAMI
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|a Hess, Roland,
|d 1970-
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|a Tradigital blender :
|b a CG animator's guide to applying the classic principles of animation /
|c Roland Hess.
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|a CG animator's guide to applying the classic principles of animation
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|a Computer graphics animator's guide to applying the classic principles of animation
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|a Waltham, MA :
|b Focal Press,
|c ©2011.
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|a 1 online resource (1 volume) :
|b illustrations
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a Print version record.
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|a Cover; Tradigital Blender: A CG Animator's Guide to Applying the Classic Principles of Animation; Copyright; Contents; CHAPTER 1 An Introduction to Character Animation in Blender; Character Animation; The Twelve Principles; Squash and Stretch; Anticipation; Staging; Overlap and Follow Through; Slow In and Out; Arcs; Secondary Action; Timing; Exaggeration; Solid Drawing; Appeal; Straight Ahead Action and Pose to Pose; Blender's Approach to Character Animation; What We Won't Be Doing; Review; CHAPTER 2 Your Tool Kit; Optimizing the Screen for Animation; Controlling the Sample Character
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|a The F-Curve EditorThe Dope Sheet; CHAPTER 3 How to Not Waste Your Time; Resources; Concept; Character Design; A Brief Interlude on the Subject of Composition; Contrast and Focus; Long Shots, Medium Shots, and Close-Ups; The Rule of Thirds; Framing; Object Location and Orientation; Storyboarding; Compiling a Story Reel; Aspect Ratios and Resolution or "Mommy, Why is that Man so Skinny?"; Preparing a File for Animation; On Acting and Animation; CHAPTER 4 Basic Posing and Key Framing; First Pose: Walking; Pose-to-Pose and Straight Ahead Animation; Continued Posing; Keeping a Static Shot Alive
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|a Reviewing the Poses with an Eye to the PrinciplesStaging; Exaggeration; Solid Drawing; Playback and Timing; CHAPTER 5 Anticipation, Follow-Through, and Other Interesting Poses; Analyzing Your Poses; Walking; Putting the Walk into Practice; CHAPTER 6 Interpolation, Timing, Breakdowns, and Velocity; Pose Timing and Velocity; Techniques for Moving Holds; Fixing Velocity in the Shot; Breakdowns for Guiding Motion; Slow In/Out; CHAPTER 7 Fine Tuning Motion; Overlapping Action; Breaking Simultaneous Motion; Sequential Motion; Arcs; CHAPTER 8 A Second Pass; Deliberate Secondary Action
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|a What Not To DoAnother Example of Deliberate Secondary Action; Involuntary Secondary Action; Automating Secondary Action; Real Hair; Conclusion; CHAPTER 9 Straight Ahead Animation; Animating the Body; A Final Note On Pose-to-Pose and Straight Ahead Animation; CHAPTER 10 Animation Extras; IK/FK Switching; Picking Up and Dropping Items; The Setup; The Grab; The Drop; NLA; Repeating and Blending Actions; Examining Different Takes; Animating the Alarm; Conclusion; Appendix: Animation Playback and Rendering; Index
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|a Expand your animation toolkit with foundational animation techniques, software expertise, professional best-practices, proven and time-tested work flows. Roland Hess, a leading Blender artist and instructor, expertly navigates you through Blender's character animation systems and controls, with a focus on each of the classical principles of animation like timing, anticipation, appeal, staging, exaggeration, squash and stretch and much more. Unique from other software titles, the Tradigital series offers a specific tool-set of practical instruction and foundational knowledge that all great a.
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546 |
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|a English.
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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|a Blender (Computer file)
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|a Blender (Computer file)
|2 blmlsh
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|a Blender (Computer file)
|2 fast
|0 (OCoLC)fst01393538
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|a Computer animation.
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|a Computer graphics.
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|a Three-dimensional display systems.
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|a Animation par ordinateur.
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|a Infographie.
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|a Affichage tridimensionnel.
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|a computer animation.
|2 aat
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|a computer graphics.
|2 aat
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|a three-dimensional.
|2 aat
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|a Computer animation.
|2 fast
|0 (OCoLC)fst00872015
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|a Computer graphics.
|2 fast
|0 (OCoLC)fst00872119
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|a Three-dimensional display systems.
|2 fast
|0 (OCoLC)fst01150324
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|i Print version:
|a Hess, Roland, 1970-
|t Tradigital blender.
|d Amsterdam ; Boston : Elsevier/Focal Press, ©2011. or Waltham, MA : Focal Press
|z 9780240817576
|w (DLC) 2011283728
|w (OCoLC)681501637
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856 |
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|u https://learning.oreilly.com/library/view/~/9780240817576/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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|a 92
|b IZTAP
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