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|a Richter, Kyle.
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|a Beginning iOS social games /
|c Kyle Richter.
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260 |
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|a [New York] :
|b Apress :
|b Distributed to the Book trade worldwide by Springer Science+Business Media,
|c ©2013.
|
300 |
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|a 1 online resource (1 volume) :
|b illustrations
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|a text
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|a computer
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|a Online resource; title from title page (Safari, viewed Feb. 5, 2014).
|
505 |
0 |
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|t Getting Started with Social Gaming --
|t Game Center: Setting Up and Getting Started --
|t Leaderboards --
|t Achievements --
|t Matchmaking and Invitations --
|t The Peer Picker --
|t Network Design Overview --
|t Exchanging Data --
|t Turned-Based Gaming with Game Center --
|t Voice Chat --
|t In-App Purchase with StoreKit --
|t Twitter --
|t Facebook --
|t AirPlay --
|t Game Controllers.
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520 |
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|a It's certainly fun to build games that run on your iPhone and iPad. But, wouldn't it be more fun to create games that allow you to play with other gamers in your social network? There's a whole lot more things you can do. Most of the top best selling games around the world, like World of Warcraft, let you play with others online and share your experiences with your friends. Beginning iOS Social Games is your concise introduction to iOS social and other networked gaming app development using iOS Game Center, Game Kit, Store Kit, AirPlay, iOS 7 Game Controllers, iTunes App Store and integrating with social networks/media like Facebook and Twitter. Author Kyle Richter of Empirical Development is an expert game developer who guides you through the social game app development process step by step. This book may allow you to turn your already existing, created game into a well polished networkable and/or social media capable game app.
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546 |
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|a English.
|
590 |
|
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
630 |
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|a iOS (Electronic resource)
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650 |
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|a Application software
|x Development.
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650 |
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|a Video games
|x Programming.
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650 |
|
0 |
|a Social networks
|x Computer network resources.
|
650 |
|
6 |
|a Logiciels d'application
|x Développement.
|
650 |
|
6 |
|a Jeux d'ordinateur
|x Programmation.
|
650 |
|
7 |
|a GAMES
|x Board.
|2 bisacsh
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650 |
|
7 |
|a Application software
|x Development.
|2 fast
|0 (OCoLC)fst00811707
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650 |
|
7 |
|a Video games
|x Programming.
|2 fast
|0 (OCoLC)fst00872114
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650 |
|
7 |
|a Social networks
|x Computer network resources.
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|0 (OCoLC)fst01767770
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|t Springer eBooks
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776 |
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|i Print version:
|z 9781430249054
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