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140213s2013 nyua o 001 0 eng d |
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|a UAMI
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245 |
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|a Learn 2D game development with C# /
|c Jebediah Pavleas [and others].
|
246 |
3 |
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|a Learn two-dimensional game development with C-Sharp
|
260 |
|
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|a [New York] :
|b Apress :
|b Distributed by Springer Science+Business Media New York,
|c Ã2013.
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300 |
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|a 1 online resource (1 volume) :
|b illustrations
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|a computer
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|a The expert's voice in game development
|
588 |
0 |
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|a Online resource; title from title page (Safari, viewed Feb. 6, 2014).
|
505 |
0 |
0 |
|t Introducing 2D game development in C# --
|t Getting to know the MonoGame Framework --
|t 2D graphics, coordinates, and game state --
|t Getting things moving --
|t Pixel-accurate collisions --
|t Game object states and semiautonomous behaviors --
|t Sprites, camera, action! --
|t Particle systems --
|t Building your first 2D game.
|
520 |
|
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|a 2D games are hugely popular across a wide range of platforms and the ideal place to start if you're new to game development. With Learn 2D Game Development with C#, you'll learn your way around the universal building blocks of game development, and how to put them together to create a real working game. C# is increasingly becoming the language of choice for new game developers. Productive and easier to learn than C++, C# lets you get your games working quickly and safely without worrying about tricky low-level details like memory management. This book uses MonoGame, an open source framework that's powerful, free to use and easy to handle, to further reduce low-level details, meaning you can concentrate on the most interesting and universal aspects of a game development: frame, camera, objects and particles, sprites, and the logic and simple physics that determines how they interact. In each chapter, you'll explore one of these key elements of game development in the context of a working game, learn how to implement the example for yourself, and integrate it into your own game library. At the end of the book, you'll put everything you've learned together to build your first full working game! And what's more, MonoGame is designed for maximum cross-platform support, so once you've mastered the fundamentals in this book, you'll be ready to explore and publish games on a wide range of platforms including Windows 8, MAC OSX, Windows Phone, iOS, Android, and Playstation Mobile. Whether you're starting a new hobby or considering a career in game development, Learn 2D Game Development with C# is the ideal place to start.
|
590 |
|
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
650 |
|
0 |
|a Computer games
|x Programming.
|
650 |
|
0 |
|a Computer games
|x Development.
|
650 |
|
0 |
|a C# (Computer program language)
|
650 |
|
6 |
|a Jeux d'ordinateur
|x Programmation.
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650 |
|
6 |
|a C# (Langage de programmation)
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650 |
|
7 |
|a GAMES
|x Board.
|2 bisacsh
|
650 |
|
7 |
|a C# (Computer program language)
|2 fast
|0 (OCoLC)fst00843284
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650 |
|
7 |
|a Video games
|x Programming.
|2 fast
|0 (OCoLC)fst00872114
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700 |
1 |
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|a Pavleas, Jebediah.
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776 |
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|i Print version:
|z 9781430266044
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|a Expert's voice in game development.
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