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Android game recipes /

Annotation

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: DiMarzio, J. F.
Formato: Electrónico eBook
Idioma:Inglés
Publicado: [New York] : Apress : Distributed to the Book trade worldwide by Springer Science+Business Media, ©2013.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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245 1 0 |a Android game recipes /  |c J.F. DiMarzio. 
260 |a [New York] :  |b Apress :  |b Distributed to the Book trade worldwide by Springer Science+Business Media,  |c ©2013. 
300 |a 1 online resource (1 volume) :  |b illustrations 
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588 0 |a Online resource; title from title page (Safari, viewed January 20, 2014). 
520 8 |a Annotation  |b Android game apps are typically the most popular type of Android apps in the various Google Play, Amazon Appstore and other Android app stores. So, beyond the Android game tutorials out there, what about a day-to-day handy and complete code reference for Android game developers? Android Game Recipes is your first, reliable game coding reference for today's Android game apps. This book provides easy to follow real world game code problems and solutions, including source code. This book covers code recipe solutions that are common to 2D game development problems such as designing a game menu, collision detection, moving characters, moving backgrounds and more. This book also includes how to work with player input, how to add multiple levels, how to create game graphics for different screen resolution, and how to work with device sensors. After reading and using this book, you'll have the templated code snippets, solutions and frameworks to apply to your game app design to build your game, customize it, and then sell it on the Android app stores. What you'll learn * How to use this handy code reference for creating, designing, building and enhancing your game app for Android * What solutions are common to 2D game development problems such as: o Creating a game menu o Collision detection o Moving characters o Basic physics * How to master the fundamentals of OpenGL ES 2 on Android * How to create the best work with game graphics * Why is simple trajectory math important and how to use it * How to add multiple levels to your games for your app * How to store data Who this book is for This book is for intermediate Android developers and/or game developers looking at Android. Table of Contents 1. Getting Started 2. Loading an image 3. Splash screen 4. Menu 5. Reading Player Input 6. Loading a SpriteSheet 7. Scrolling a Background 8. Scrolling a Multi-layered Background 9. Syncing a Background to Character Movement 10. Creating a level from tiles 11. Moving a Character 12. Moving an Enemy 13. Moving a character with obstacles 14. Firing Weapons 15. Collision Detection 16. Keeping score 17. Keeping Time. 
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630 0 0 |a Android (Electronic resource) 
630 0 7 |a Android (Electronic resource)  |2 blmlsh 
630 0 7 |a Android (Electronic resource)  |2 fast 
650 0 |a Video games  |x Programming. 
650 0 |a Mobile computing. 
650 6 |a Jeux vidéo  |x Programmation. 
650 6 |a Informatique mobile. 
650 7 |a Video games  |x Programming  |2 fast 
650 7 |a Mobile computing  |2 fast 
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