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|b T498 2013
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|a UAMI
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|a Thorn, Alan.
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|a Unity 4 fundamentals :
|b get started at making games with unity /
|c Alan Thorn.
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|a Get started at making games with unity
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|a Burlington, MA :
|b Focal Press,
|c ©2014.
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|a 1 online resource (1 volume) :
|b illustrations
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|a Print version record.
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|a "Get ahead of the game with Unity 4. The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes:Asset management toolsReal-time lighting and lightmappingParticle systemsNavigation and pathfinding"--
|c Provided by publisher
|
505 |
0 |
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|a Ch. 1. Getting started with Unity -- ch. 2. Assets and asset management -- ch. 3. Scenes, assets and game objects -- ch. 4. Terrain and audio -- ch. 5. Lighting and lightmapping -- ch. 6. Particle systems and shuriken -- ch. 7. Scripting with C# -- ch. 8. GUIs and scripting -- ch. 9. Debugging and post-processing -- ch. 10. Navigation and pathfinding -- ch. 1. Animation and mecamin -- ch. 12. Tips and tricks.
|
590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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|a Unity (Electronic resource)
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|a Computer games
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650 |
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|a Video games
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650 |
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|a Jeux d'ordinateur
|x Programmation.
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|a Jeux vidéo
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|a COMPUTERS
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|0 (OCoLC)fst01166425
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|i Print version:
|a Thorn, Alan.
|t Unity 4 fundamentals.
|b First edition.
|d Burlington, MA : Focal Press, 2013
|z 9780415823838
|w (DLC) 2013023842
|w (OCoLC)849740941
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|u https://learning.oreilly.com/library/view/~/9780415823838/?ar
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