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020 |a 9781118761922  |q (electronic bk.) 
020 |a 1118761928  |q (electronic bk.) 
020 |a 9781118761861  |q (electronic bk.) 
020 |a 1118761863  |q (electronic bk.) 
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020 |a 111876191X  |q (online) 
020 |z 9781848215078  |q (print) 
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245 0 0 |a 3D video :  |b from capture to diffusion /  |c edited by Laurent Lucas, Céline Loscos, Yannick Remion. 
264 1 |a London :  |b ISTE ;  |a Hoboken, N.J. :  |b Wiley,  |c 2013. 
264 4 |c ©2013 
300 |a 1 online resource (xxviii, 452 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Computer engineering series 
504 |a Includes bibliographical references and index. 
588 0 |a Print version record. 
505 0 |a Title Page; Copyright; Foreword; Notations; Acknowledgments; Introduction; PART 1. 3D ACQUISITION OF SCENES; Chapter 1: Foundation; 1.1 Introduction; 1.2 A short history; 1.3. Stereopsis and 3D physiological aspects; 1.4. 3D computer vision; 1.5. Conclusion; 1.6. Bibliography; Chapter 2: Digital Cameras: Definitions and Principles; 2.1. Introduction; 2.2. Capturing light: physical fundamentals; 2.3. Digital camera; 2.4. Cameras, human vision and color; 2.5. Improving current performance; 2.6. Conclusion; 2.7. Bibliography; Chapter 3: Multiview Acquisition Systems. 
505 8 |a 3.1. Introduction: what is a multiview acquisition system?3.2. Binocular systems; 3.3. Lateral or directional multiview systems; 3.4. Global or omnidirectional multiview systems; 3.5. Conclusion; 3.6. Bibliography; Chapter 4: Shooting and Viewing Geometries in 3DTV; 4.1. Introduction; 4.2. The geometry of 3D viewing; 4.3. The geometry of 3D shooting; 4.4. Geometric impact of the 3D workflow; 4.5. Specification methodology for multiscopic shooting; 4.6. OpenGL implementation; 4.7. Conclusion; 4.8. Bibliography; Chapter 5: Camera Calibration: Geometric and Colorimetric Correction. 
505 8 |a 5.1. Introduction5.2. Camera calibration; 5.3. Radial distortion; 5.4. Image rectification; 5.5. Colorimetric considerations in cameras; 5.6. Conclusion; 5.7. Bibliography; Chapter 6: Feature Points Detection and Image Matching; 6.1. Introduction; 6.2. Feature points; 6.3. Feature point descriptors; 6.4. Image matching; 6.5. Conclusion; 6.6. Bibliography; PART 2. DESCRIPTION/RECONSTRUCTION OF 3D SCENES; Chapter 7: Multi- and Stereoscopic Matching, Depth and Disparity; 7.1. Introduction; 7.2. Difficulties, primitives and stereoscopic matching; 7.3. Simplified geometry and disparity. 
505 8 |a 7.4. A description of stereoscopic and multiscopic methods7.5. Methods for explicitly accounting for occlusions; 7.6. Conclusion; 7.7. Bibliography; Chapter 8: 3D Scene Reconstruction and Structuring; 8.1. Problems and challenges; 8.2. Silhouette-based reconstruction; 8.3. Industrial application; 8.4. Temporally structuring reconstructions; 8.5. Conclusion; 8.6. Bibliography; Chapter 9: Synthesizing Intermediary Viewpoints; 9.1. Introduction; 9.2. Viewpoint synthesis by interpolation and extrapolation; 9.3. Inpainting uncovered zones; 9.4. Conclusion; 9.5. Bibliography. 
505 8 |a PART 3. STANDARDS AND COMPRESSION OF 3D VIDEOChapter 10: Multiview Video Coding (MVC); 10.1. Introduction; 10.2. Specific approaches to stereoscopy; 10.3. Multiview approaches; 10.4. Conclusion; 10.5. Bibliography; Chapter 11: 3D Mesh Compression; 11.1. Introduction; 11.2. Compression basics: rate-distortion trade-off; 11.3. Multiresolution coding of surface meshes; 11.4. Topological and progressive coding; 11.5. Mesh sequence compression; 11.6. Quality evaluation: classic and perceptual metrics; 11.7. Conclusion; 11.8. Bibliography; Chapter 12: Coding Methods for Depth Videos. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a 3-D video (Three-dimensional imaging) 
650 0 |a Three-dimensional display systems. 
650 6 |a Vidéo 3D (Imagerie tridimensionnelle) 
650 6 |a Affichage tridimensionnel. 
650 7 |a three-dimensional.  |2 aat 
650 7 |a COMPUTERS  |x General.  |2 bisacsh 
650 7 |a 3-D video (Three-dimensional imaging)  |2 fast 
650 7 |a Three-dimensional display systems  |2 fast 
700 1 |a Lucas, Laurent  |c (Virtual reality researcher),  |e editor. 
700 1 |a Loscos, Céline,  |e editor. 
700 1 |a Remion, Yannick,  |e editor. 
776 0 8 |i Print version:  |t 3D video.  |d London : ISTE ; Hoboken, N.J. : Wiley, 2013  |z 9781848215078  |w (OCoLC)853507331 
830 0 |a Computer engineering series (London, England) 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781118761861/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
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938 |a YBP Library Services  |b YANK  |n 11418917 
938 |a YBP Library Services  |b YANK  |n 11418034 
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