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Have fun, get paid : how to make a living with your creativity /

From performers who bask in the spotlight to those who find inspiration in the midnight glow of a computer monitor, the world has no shortage of creative people. While the day-to-day realities of a ballerina may be quite different from that of a novelist, actor, graphic artist, musician, or software...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Duncan, Christopher, 1957- (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Berkeley, California : Apress, [2013]
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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100 1 |a Duncan, Christopher,  |d 1957-  |e author. 
245 1 0 |a Have fun, get paid :  |b how to make a living with your creativity /  |c Christopher Duncan. 
264 1 |a Berkeley, California :  |b Apress,  |c [2013] 
264 4 |c ©2013 
300 |a 1 online resource (216 pages) :  |b illustrations 
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588 0 |a Online resource; title from PDF title page (ebrary, viewed December 30, 2013). 
505 0 |a Introduction; Chapter 1: The Creative Mindset; All Roads Lead to Home; Common Ground; We Are Legion; Creatives Just Wanna Have Fun; Artistic Idealism; Patron Saints; Charting a Course; Chapter 2: This Is Business; Death and Taxes; Marketing Mischief; People Skills; Opportunities; Being Discovered; Venues; Merchants and Merchandising; Advertising; Corporate Gigs; Teaching; Speaking; Perspective; Chapter 3: Becoming Self-Sufficient; Choose Your Discomfort; Hire an Expert; Reality Check; Managing Expectations; The Long Game; Know Thyself; Get Smart; Chapter 4: What Do You Want? 
505 8 |a What Is Success?Understanding Your Need for Validation; Working for a Living; How Much Is Enough?; The Perfect Gig; How Badly Do You Want It?; You Gotta Believe; Chapter 5: Think Like a Start-Up; You Are the Product; Tech Start-Ups Are a Great Example; Tech Start-Ups Are a Terrible Example; Business Plans; Help Wanted; Hired Guns; Small Business; Master Your Mindset; Chapter 6: Image Building; Your First Hurdle Is You; Avoid the Cult of Ego; Rejection Is Part of the Game; Be Who You Want to Be; Learn the Language; Understanding Touch Points; Emulate Success; Fake It'Til You Make It. 
505 8 |a Chapter 7: Spreading the WordThe Attention Business; The Internet Is Not Life; Explore Your Options; Understand Your Business Model; Know Yourself; Know Your Customers; The Buddy System; Chapter 8: Going the Distance; Life Is Long; Lend a Hand; See the Entire Show; Avoiding Displacement; People Power; The Benefits of Benevolence; Chapter 9: The Power Behind the Throne; The Pyramid Effect; Virtual Power; Worker Bees; R-E-S-P-E-C-T; Motivation Matters; Get a Grip; They're Everywhere; Chapter 10: Paying the Bills; Being Discovered; Venues; Agents and Unions; Merchants and Merchandising. 
505 8 |a AdvertisingTeaching; Corporate Opportunities; Business Considerations; Mix and Match; Chapter 11: Taking Care of Business; Protect Your Future; Boring Business Stuff; Your Home Office; Trust No One; Get Educated; Chapter 12: Your Personal Style; Tell Them What They Want to Hear; Level Management; Track It; Track What?; Ebb and Flow; You Can Do It; Index; About the Author; Acknowledgments; Other Apress Business Titles You Will Find Useful. 
520 |a From performers who bask in the spotlight to those who find inspiration in the midnight glow of a computer monitor, the world has no shortage of creative people. While the day-to-day realities of a ballerina may be quite different from that of a novelist, actor, graphic artist, musician, or software developer, they share many things in common. Chief among these is the desire to make a living with their art. Maybe you're working to build a sustainable, full-time creative career. Or perhaps you're happy in the corporate world but would like to turn your love for music, dance, painting, or progra. 
546 |a English. 
542 |f Copyright © 2013 by Christopher Duncan  |g 2013 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a Creative ability  |x Economic aspects. 
650 0 |a Cultural industries  |x Planning. 
650 0 |a New business enterprises  |x Management. 
650 6 |a Créativité  |x Aspect économique. 
650 6 |a Industries culturelles  |x Planification. 
650 6 |a Nouvelles entreprises  |x Gestion. 
650 7 |a BUSINESS & ECONOMICS  |x Management.  |2 bisacsh 
650 7 |a BUSINESS & ECONOMICS  |x Reference.  |2 bisacsh 
650 7 |a BUSINESS & ECONOMICS  |x Skills.  |2 bisacsh 
650 7 |a Creative ability  |x Economic aspects  |2 fast 
650 7 |a New business enterprises  |x Management  |2 fast 
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