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Fundamentals of computer graphics /

PrefaceIntroduction Graphics Areas Major Applications Graphics APIs Graphics Pipeline Numerical Issues Efficiency Designing and Coding Graphics Programs Miscellaneous Math Sets and Mappings Solving Quadratic Equations Trigonometry Vectors Curves and Surfaces Linear Interpolation Triangles Raster Ima...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Shirley, Peter, 1963-
Otros Autores: Marschner, Steve, Ashikhmin, Michael
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Natick, Mass. : A K Peters, 2009.
Edición:Third edition.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Introduction
  • Miscellaneous math
  • Raster images
  • Ray tracing
  • Linear algebra
  • Transformation matrices
  • Viewing
  • The graphics pipeline
  • Signal processing
  • Surface shading
  • Texture mapping
  • Data structures for graphics
  • More ray tracing
  • Sampling
  • Curves
  • Implicit modeling
  • Computer animation
  • Using graphics hardware
  • Building interactive graphics applications
  • Light
  • Color
  • visual perception
  • tone reproduction
  • Global illumination
  • Reflection models
  • Computer graphics in games
  • Visualization
  • Spatial-field visualization.