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Fundamentals of computer graphics /

PrefaceIntroduction Graphics Areas Major Applications Graphics APIs Graphics Pipeline Numerical Issues Efficiency Designing and Coding Graphics Programs Miscellaneous Math Sets and Mappings Solving Quadratic Equations Trigonometry Vectors Curves and Surfaces Linear Interpolation Triangles Raster Ima...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Shirley, Peter, 1963-
Otros Autores: Marschner, Steve, Ashikhmin, Michael
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Natick, Mass. : A K Peters, 2009.
Edición:Third edition.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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100 1 |a Shirley, Peter,  |d 1963- 
245 1 0 |a Fundamentals of computer graphics /  |c Peter Shirley, Steve Marschner ; with Michael Ashikhmin [and others]. 
250 |a Third edition. 
264 1 |a Natick, Mass. :  |b A K Peters,  |c 2009. 
264 4 |c ©2009 
300 |a 1 online resource (xiii, 744 pages) :  |b illustrations 
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588 0 |a Print version record. 
504 |a Includes bibliographical references (pages 721-744). 
505 0 |a Introduction -- Miscellaneous math -- Raster images -- Ray tracing -- Linear algebra -- Transformation matrices -- Viewing -- The graphics pipeline -- Signal processing -- Surface shading -- Texture mapping -- Data structures for graphics -- More ray tracing -- Sampling -- Curves -- Implicit modeling -- Computer animation -- Using graphics hardware -- Building interactive graphics applications -- Light -- Color -- visual perception -- tone reproduction -- Global illumination -- Reflection models -- Computer graphics in games -- Visualization -- Spatial-field visualization. 
520 |a PrefaceIntroduction Graphics Areas Major Applications Graphics APIs Graphics Pipeline Numerical Issues Efficiency Designing and Coding Graphics Programs Miscellaneous Math Sets and Mappings Solving Quadratic Equations Trigonometry Vectors Curves and Surfaces Linear Interpolation Triangles Raster Images Raster Devices Images, Pixels, and Geometry RGB Color Alpha Compositing Ray Tracing The Basic Ray - Tracing Algorithm Perspective Computing Viewing Rays Ray-Object Intersection Shading A Ray - Tracing Program Shadows Ideal Specular Reflection Historical Notes Linear Algebra Determinants Matrices. 
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