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Learning C♯ by developing games with Unity 3D beginner's guide : learn the fundamentals of C♯ to create scripts for your GameObjects /

Chapter 2: Introducing the Building Blocks for Unity Scripts; Using the term method instead of function; Understanding what a variable does in a script; Naming a variable; A variable name is just a substitute for a value; Time for action - creating a variable and seeing how it works; Time for action...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Norton, Terry (Computer programmer)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt Publishing, ©2013.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)