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|a Sutherland, Bruce.
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|a Beginning Android C++ game development /
|c Bruce Sutherland.
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|a Beginning Android C plus plus game development
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|a [Berkeley, CA] :
|b Apress ;
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|b Distributed to the Book trade by Springer Science+Business Media New York,
|c 2013.
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|a 1 online resource (1 volume) :
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|a Chapter 1. An introduction to game development -- chapter 2. An introduction to the Android game development ecosystem -- chapter 3. Game design for beginners : Droid Runner -- chapter 4. Building a game engine -- chapter 5. Writing a renderer -- chapter 6. Game entities -- chapter 7. Building game levels with collision -- chapter 8. Virtual cameras -- chapter 9. Lighting and materials -- chapter 10. Game audio -- chapter 11. Self-publishing 101.
|
520 |
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|a This book covers all of the major aspects of game design and programming using the Android Native Development Kit (NDK). The techniques contained in this book include building a game engine, writing a renderer, and building a full game app with entities, game levels and collisions.
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|a O'Reilly
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|a Electronic books.
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|t Springer eBooks
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776 |
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|i Print version:
|a Sutherland, Bruce.
|t Beginning Android C++ game development.
|d [Berkeley, CA] : Apress ; New York, NY : Distributed to the book trade by Springer Science+Business Media, 2013
|z 9781430258308
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