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Beginning Android C++ game development /

This book covers all of the major aspects of game design and programming using the Android Native Development Kit (NDK). The techniques contained in this book include building a game engine, writing a renderer, and building a full game app with entities, game levels and collisions.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Sutherland, Bruce
Formato: Electrónico eBook
Idioma:Inglés
Publicado: [Berkeley, CA] : New York : Apress ; Distributed to the Book trade by Springer Science+Business Media New York, 2013.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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245 1 0 |a Beginning Android C++ game development /  |c Bruce Sutherland. 
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505 0 |a Chapter 1. An introduction to game development -- chapter 2. An introduction to the Android game development ecosystem -- chapter 3. Game design for beginners : Droid Runner -- chapter 4. Building a game engine -- chapter 5. Writing a renderer -- chapter 6. Game entities -- chapter 7. Building game levels with collision -- chapter 8. Virtual cameras -- chapter 9. Lighting and materials -- chapter 10. Game audio -- chapter 11. Self-publishing 101. 
520 |a This book covers all of the major aspects of game design and programming using the Android Native Development Kit (NDK). The techniques contained in this book include building a game engine, writing a renderer, and building a full game app with entities, game levels and collisions. 
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