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IOS game development : developing games for iPad, iPhone, and iPod Touch /

Annotation

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Lucka, Thomas
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton, FL : CRC Press, Taylor & Francis, ©2014.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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100 1 |a Lucka, Thomas. 
245 1 0 |a IOS game development :  |b developing games for iPad, iPhone, and iPod Touch /  |c Thomas Lucka. 
260 |a Boca Raton, FL :  |b CRC Press, Taylor & Francis,  |c ©2014. 
300 |a 1 online resource (xv, 378 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
588 0 |a Print version record. 
504 |a Includes bibliographical references (page 351). 
505 0 |a Introduction : let there be games! -- The basics : how does it all work? -- Game development : from 0 to 60 in no time flat -- Making connections : multiplayer games with game kit and game center -- OpenGL ES : turbocharged! -- The third dimension: 3D games -- On the trail of Angry birds : physics engine box2D -- The GLkit framework : OpenGL ES made easy -- Complete control : game sounds with OpenAL -- Waiting round to be a millionaire. 
520 8 |a Annotation  |b To create successful games for the iPhone family of mobile devices, developers need to know how touch-input, real-time graphics, and sound come together in the iOS environment. iOS Game Development: Developing Games for iPad, iPhone, and iPod Touch takes you from the basics of app coding to releasing and marketing your game on the App Store. The book offers a wealth of previously unpublished information about the iOS platform. The text focuses on the concrete requirements of game developers, presenting in-depth details on each step in the mobile game development process. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which are recommended for game performance on the iOS platform. It also covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine. To better understand the explanations, the author encourages you to access more than 30 iOS example apps from his website. Each app represents a small piece of the complex field of game development in a straightforward manner. The apps can be run on any device in the iPhone family and have been extensively tested with various iOS versions. Suitable for both newcomers and more advanced developers, this color book helps you get started with iOS game development. By following the book's clear descriptions and example programs, you will understand how to implement the fundamentals in smaller game projects and be able to create your first game for the App Store. 
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630 0 7 |a iOS (Electronic resource)  |2 fast 
650 0 |a Video games  |x Programming. 
650 0 |a iPhone (Smartphone)  |x Programming. 
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650 6 |a iPhone (Téléphone intelligent)  |x Programmation. 
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