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049 |a UAMI 
100 1 |a Neuburg, Matt,  |e author. 
245 1 0 |a IOS 7 programming fundamentals :  |b Objective-C, Xcode, and Cocoa basics /  |c Matt Neuburg. 
250 |a First edition. 
264 1 |a Sebastopol, CA :  |b O'Reilly,  |c 2013. 
264 4 |c ©2014 
300 |a 1 online resource (xvii, 400 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
505 0 |a Machine generated contents note: pt. I Language -- 1. Just Enough C -- Compilation, Statements, and Comments -- Variable Declaration, Initialization, and Data Types -- Structs -- Pointers -- Arrays -- Operators -- Flow Control and Conditions -- Functions -- Pointer Parameters and the Address Operator -- Files -- The Standard Library -- More Preprocessor Directives -- Data Type Qualifiers -- 2. Object-Based Programming -- Objects -- Messages and Methods -- Classes and Instances -- Class Methods -- Instance Variables -- The Object-Based Philosophy -- 3. Objective-C Objects and Messages -- An Object Reference Is a Pointer -- Instance References, Initialization, and nil -- Instance References and Assignment -- Instance References and Memory Management -- Methods and Messages -- Calling a Method -- Declaring a Method -- Nesting Method Calls -- No Overloading -- Parameter Lists -- When Message Sending Goes Wrong -- Messages to nil -- Unrecognized Selectors -- Typecasting and the id Type -- Messages as Data Type -- C Functions -- CFTypeRefs -- Blocks -- 4. Objective-C Classes -- Subclass and Superclass -- Interface and Implementation -- Header File and Implementation File -- Class Methods -- The Secret Life of Classes -- 5. Objective-C Instances -- How Instances Are Created -- Ready-Made Instances -- Instantiation from Scratch -- Nib-Based Instantiation -- Polymorphism -- The Keyword self -- The Keyword super -- Instance Variables and Accessors -- Key -- Value Coding -- Properties -- How to Write an Initializer -- Referring to Instances -- pt. II IDE -- 6. Anatomy of an Xcode Project -- New Project -- The Project Window -- The Navigator Pane -- The Utilities Pane -- The Editor -- The Project File and Its Dependents -- The Target -- Build Phases -- Build Settings -- Configurations -- Schemes and Destinations -- Renaming Parts of a Project -- From Project to Running App -- Build Settings -- Property List Settings -- Nib Files -- Additional Resources -- Code and the App Launch Process -- Frameworks and SDKs -- 7. Nib Management -- A Tour of the Nib Editor Interface -- The Document Outline -- Canvas -- Inspectors and Libraries -- Nib Loading -- Outlets and the Nib Owner -- Creating an Outlet -- Misconfiguring an Outlet -- Deleting an Outlet -- More Ways to Create Outlets -- Outlet Collections -- Action Connections -- Additional Initialization of Nib-Based Instances -- 8. Documentation -- The Documentation Window -- Class Documentation Pages -- Sample Code -- Other Resources -- Quick Help -- Symbols -- Header Files -- Internet Resources -- 9. Life Cycle of a Project -- Device Architecture and Conditional Code -- Version Control -- Editing Your Code -- Autocompletion -- Snippets -- Fix-it and Live Syntax Checking -- Navigating Your Code -- Running in the Simulator -- Debugging -- Caveman Debugging -- The Xcode Debugger -- Unit Testing -- Static Analyzer -- Clean -- Running on a Device -- Obtaining a Certificate -- Obtaining a Development Provisioning Profile -- Running the App -- Profile and Device Management -- Gauges and Instruments -- Localization -- Archiving and Distribution -- Ad Hoc Distribution -- Final App Preparations -- Icons in the App -- Other Icons -- Launch Images -- Screenshots -- Property List Settings -- Submission to the App Store -- pt. III Cocoa -- 10. Cocoa Classes -- Subclassing -- Categories -- Splitting a Class -- Class Extensions -- Protocols -- Informal Protocols -- Optional Methods -- Some Foundation Classes -- Useful Structs and Constants -- NSString and Friends -- NSDate and Friends -- NSNumber -- NSValue -- NSData -- Equality and Comparison -- NSIndexSet -- NSArray and NSMutableArray -- NSSet and Friends -- NSDictionary and NSMutableDictionary -- NSNull -- Immutable and Mutable -- Property Lists -- The Secret Life of NSObject -- 11. Cocoa Events -- Reasons for Events -- Subclassing -- Notifications -- Receiving a Notification -- Unregistering -- Posting a Notification -- NSTimer -- Delegation -- Cocoa Delegation -- Implementing Delegation -- Data Sources -- Actions -- The Responder Chain -- Deferring Responsibility -- Nil-Targeted Actions -- Swamped by Events -- Delayed Performance -- 12. Accessors and Memory Management -- Accessors -- Key-Value Coding -- KVC and Outlets -- Key Paths -- Array Accessors -- Memory Management -- Principles of Cocoa Memory Management -- The Rules of Cocoa Manual Memory Management -- What ARC Is and What It Does -- How Cocoa Objects Manage Memory -- Autorelease -- Memory Management of Instance Variables (Non-ARC) -- Memory Management of Instance Variables (ARC) -- Retain Cycles and Weak References -- Unusual Memory Management Situations -- Nib Loading and Memory Management -- Memory Management of Global Variables -- Memory Management of CFTypeRefs -- Memory Management of Pointer-to-Void Context Info -- Properties -- Property Memory Management Policies -- Property Declaration Syntax -- Property Accessor Synthesis -- Dynamic Accessors -- 13.Communication Between Objects -- Visibility by Instantiation -- Visibility by Relationship -- Global Visibility -- Notifications -- Key-Value Observing -- Model-View-Controller. 
588 0 |a Print version record. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
630 0 0 |a iOS (Electronic resource) 
630 0 7 |a IOS (Electronic resource)  |2 blmlsh 
630 0 7 |a iOS (Electronic resource)  |2 fast 
650 0 |a Operating systems (Computers) 
650 0 |a Application software  |x Development. 
650 6 |a Systèmes d'exploitation (Ordinateurs) 
650 6 |a Logiciels d'application  |x Développement. 
650 7 |a operating systems.  |2 aat 
650 7 |a COMPUTERS  |x Operating Systems  |x DOS.  |2 bisacsh 
650 7 |a COMPUTERS  |x Operating Systems  |x Macintosh.  |2 bisacsh 
650 7 |a COMPUTERS  |x Operating Systems  |x Windows Server & NT.  |2 bisacsh 
650 7 |a COMPUTERS  |x Operating Systems  |x Windows Workstation.  |2 bisacsh 
650 7 |a COMPUTERS  |x System Administration  |x Windows Administration.  |2 bisacsh 
650 7 |a Application software  |x Development  |2 fast 
650 7 |a Operating systems (Computers)  |2 fast 
776 0 8 |i Print version:  |a Neuburg, Matt.  |t IOS 7 programming fundamentals.  |b First edition.  |d Sebastopol, CA : O'Reilly, 2013  |z 9781491945575  |w (DLC) 2014469402  |w (OCoLC)861648388 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781491946039/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
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