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|a QA76.8.I64
|b .N4813 2013
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|a UAMI
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100 |
1 |
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|a Neuburg, Matt,
|e author.
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245 |
1 |
0 |
|a IOS 7 programming fundamentals :
|b Objective-C, Xcode, and Cocoa basics /
|c Matt Neuburg.
|
250 |
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|a First edition.
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264 |
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1 |
|a Sebastopol, CA :
|b O'Reilly,
|c 2013.
|
264 |
|
4 |
|c ©2014
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300 |
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|a 1 online resource (xvii, 400 pages) :
|b illustrations
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336 |
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|a text
|b txt
|2 rdacontent
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337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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505 |
0 |
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|a Machine generated contents note: pt. I Language -- 1. Just Enough C -- Compilation, Statements, and Comments -- Variable Declaration, Initialization, and Data Types -- Structs -- Pointers -- Arrays -- Operators -- Flow Control and Conditions -- Functions -- Pointer Parameters and the Address Operator -- Files -- The Standard Library -- More Preprocessor Directives -- Data Type Qualifiers -- 2. Object-Based Programming -- Objects -- Messages and Methods -- Classes and Instances -- Class Methods -- Instance Variables -- The Object-Based Philosophy -- 3. Objective-C Objects and Messages -- An Object Reference Is a Pointer -- Instance References, Initialization, and nil -- Instance References and Assignment -- Instance References and Memory Management -- Methods and Messages -- Calling a Method -- Declaring a Method -- Nesting Method Calls -- No Overloading -- Parameter Lists -- When Message Sending Goes Wrong -- Messages to nil -- Unrecognized Selectors -- Typecasting and the id Type -- Messages as Data Type -- C Functions -- CFTypeRefs -- Blocks -- 4. Objective-C Classes -- Subclass and Superclass -- Interface and Implementation -- Header File and Implementation File -- Class Methods -- The Secret Life of Classes -- 5. Objective-C Instances -- How Instances Are Created -- Ready-Made Instances -- Instantiation from Scratch -- Nib-Based Instantiation -- Polymorphism -- The Keyword self -- The Keyword super -- Instance Variables and Accessors -- Key -- Value Coding -- Properties -- How to Write an Initializer -- Referring to Instances -- pt. II IDE -- 6. Anatomy of an Xcode Project -- New Project -- The Project Window -- The Navigator Pane -- The Utilities Pane -- The Editor -- The Project File and Its Dependents -- The Target -- Build Phases -- Build Settings -- Configurations -- Schemes and Destinations -- Renaming Parts of a Project -- From Project to Running App -- Build Settings -- Property List Settings -- Nib Files -- Additional Resources -- Code and the App Launch Process -- Frameworks and SDKs -- 7. Nib Management -- A Tour of the Nib Editor Interface -- The Document Outline -- Canvas -- Inspectors and Libraries -- Nib Loading -- Outlets and the Nib Owner -- Creating an Outlet -- Misconfiguring an Outlet -- Deleting an Outlet -- More Ways to Create Outlets -- Outlet Collections -- Action Connections -- Additional Initialization of Nib-Based Instances -- 8. Documentation -- The Documentation Window -- Class Documentation Pages -- Sample Code -- Other Resources -- Quick Help -- Symbols -- Header Files -- Internet Resources -- 9. Life Cycle of a Project -- Device Architecture and Conditional Code -- Version Control -- Editing Your Code -- Autocompletion -- Snippets -- Fix-it and Live Syntax Checking -- Navigating Your Code -- Running in the Simulator -- Debugging -- Caveman Debugging -- The Xcode Debugger -- Unit Testing -- Static Analyzer -- Clean -- Running on a Device -- Obtaining a Certificate -- Obtaining a Development Provisioning Profile -- Running the App -- Profile and Device Management -- Gauges and Instruments -- Localization -- Archiving and Distribution -- Ad Hoc Distribution -- Final App Preparations -- Icons in the App -- Other Icons -- Launch Images -- Screenshots -- Property List Settings -- Submission to the App Store -- pt. III Cocoa -- 10. Cocoa Classes -- Subclassing -- Categories -- Splitting a Class -- Class Extensions -- Protocols -- Informal Protocols -- Optional Methods -- Some Foundation Classes -- Useful Structs and Constants -- NSString and Friends -- NSDate and Friends -- NSNumber -- NSValue -- NSData -- Equality and Comparison -- NSIndexSet -- NSArray and NSMutableArray -- NSSet and Friends -- NSDictionary and NSMutableDictionary -- NSNull -- Immutable and Mutable -- Property Lists -- The Secret Life of NSObject -- 11. Cocoa Events -- Reasons for Events -- Subclassing -- Notifications -- Receiving a Notification -- Unregistering -- Posting a Notification -- NSTimer -- Delegation -- Cocoa Delegation -- Implementing Delegation -- Data Sources -- Actions -- The Responder Chain -- Deferring Responsibility -- Nil-Targeted Actions -- Swamped by Events -- Delayed Performance -- 12. Accessors and Memory Management -- Accessors -- Key-Value Coding -- KVC and Outlets -- Key Paths -- Array Accessors -- Memory Management -- Principles of Cocoa Memory Management -- The Rules of Cocoa Manual Memory Management -- What ARC Is and What It Does -- How Cocoa Objects Manage Memory -- Autorelease -- Memory Management of Instance Variables (Non-ARC) -- Memory Management of Instance Variables (ARC) -- Retain Cycles and Weak References -- Unusual Memory Management Situations -- Nib Loading and Memory Management -- Memory Management of Global Variables -- Memory Management of CFTypeRefs -- Memory Management of Pointer-to-Void Context Info -- Properties -- Property Memory Management Policies -- Property Declaration Syntax -- Property Accessor Synthesis -- Dynamic Accessors -- 13.Communication Between Objects -- Visibility by Instantiation -- Visibility by Relationship -- Global Visibility -- Notifications -- Key-Value Observing -- Model-View-Controller.
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588 |
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|a Print version record.
|
590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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630 |
0 |
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|a iOS (Electronic resource)
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630 |
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|a IOS (Electronic resource)
|2 blmlsh
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|a iOS (Electronic resource)
|2 fast
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650 |
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|a Operating systems (Computers)
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650 |
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0 |
|a Application software
|x Development.
|
650 |
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6 |
|a Systèmes d'exploitation (Ordinateurs)
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650 |
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6 |
|a Logiciels d'application
|x Développement.
|
650 |
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7 |
|a operating systems.
|2 aat
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650 |
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7 |
|a COMPUTERS
|x Operating Systems
|x DOS.
|2 bisacsh
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650 |
|
7 |
|a COMPUTERS
|x Operating Systems
|x Macintosh.
|2 bisacsh
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650 |
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7 |
|a COMPUTERS
|x Operating Systems
|x Windows Server & NT.
|2 bisacsh
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650 |
|
7 |
|a COMPUTERS
|x Operating Systems
|x Windows Workstation.
|2 bisacsh
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650 |
|
7 |
|a COMPUTERS
|x System Administration
|x Windows Administration.
|2 bisacsh
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650 |
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7 |
|a Application software
|x Development
|2 fast
|
650 |
|
7 |
|a Operating systems (Computers)
|2 fast
|
776 |
0 |
8 |
|i Print version:
|a Neuburg, Matt.
|t IOS 7 programming fundamentals.
|b First edition.
|d Sebastopol, CA : O'Reilly, 2013
|z 9781491945575
|w (DLC) 2014469402
|w (OCoLC)861648388
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781491946039/?ar
|z Texto completo (Requiere registro previo con correo institucional)
|
938 |
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|a Internet Archive
|b INAR
|n ios7programmingf0000neub
|
938 |
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|a ProQuest Ebook Central
|b EBLB
|n EBL1469193
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938 |
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|a EBSCOhost
|b EBSC
|n 651608
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938 |
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|b IDEB
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938 |
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