The complete guide to Blender graphics : computer modeling and animation /
Helps novices learn Blender version 2.60+ and describes the basic operation of the interface and the majority of its functions including visual reference and examples of operations.
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Boca Raton [Fla.] ; London :
CRC Press,
©2012.
©2012 |
Edición: | 1st ed. |
Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- 1. The Blender interface
- 2. Navigation
- 3. Creating and editing objects
- 4. Materials
- 5. Textures
- 6. World settings
- 7. Lighting and cameras
- 8. Rendering and ray tracing
- 9. Animation basics
- 10. 3D text
- 11. NURBS and meta shapes
- 12. Modifiers
- 13. Particle systems
- 14. Child/parent relationships and constraints
- 15. Armatures
- 16. Shape key and action editors
- 17. Fluid simulation
- 18. Nodes
- 19. The Blender game engine
- 20. Video sequence editing.