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The complete guide to Blender graphics : computer modeling and animation /

Helps novices learn Blender version 2.60+ and describes the basic operation of the interface and the majority of its functions including visual reference and examples of operations.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Blain, John M., 1942-
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton [Fla.] ; London : CRC Press, ©2012.
©2012
Edición:1st ed.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • 1. The Blender interface
  • 2. Navigation
  • 3. Creating and editing objects
  • 4. Materials
  • 5. Textures
  • 6. World settings
  • 7. Lighting and cameras
  • 8. Rendering and ray tracing
  • 9. Animation basics
  • 10. 3D text
  • 11. NURBS and meta shapes
  • 12. Modifiers
  • 13. Particle systems
  • 14. Child/parent relationships and constraints
  • 15. Armatures
  • 16. Shape key and action editors
  • 17. Fluid simulation
  • 18. Nodes
  • 19. The Blender game engine
  • 20. Video sequence editing.