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|a 1044389242
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|a Greene, Jennifer,
|d 1971-
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|a Head first C♯ /
|c Jennifer Greene, Andrew Stellman.
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|a Head first C sharp
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|a 3rd ed.
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|a Sebastopol, CA :
|b O'Reilly Media,
|c ©2013.
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|a 1 online resource (1 volume) :
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|a Online resource; title from title page (viewed October 15, 2013).
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|a Head First C# is a complete learning experience for learning how to program with C#, XAML, the .NET Framework, and Visual Studio. Fun and highly visual, this introduction to C# is designed to keep you engaged and entertained from first page to last. Updated for Windows 8.1 and Visual Studio 2013, and includes projects for all previous versions of Windows (included in the book, no additional downloading or printing required). You'll build a fully functional video game in the opening chapter, and then learn how to use classes and object-oriented programming, draw graphics and animation, and query data with LINQ and serialize it to files. And you'll do it all by creating games, solving puzzles, and doing hands-on projects. By the time you're done, you'll be a solid C# programmer-and you'll have a great time along the way! Create a fun arcade game in the first chapter, and build games and other projects throughout the bookLearn how to use XAML to design attractive and interactive pages and windowsBuild modern Windows Store apps using the latest Microsoft technologyLearn WPF (Windows Presentation Foundation) using the downloadable WPF Learner's GuideUsing the Model-View-ViewModel (MVVM) pattern to create robust architectureBuild a bonus Windows Phone project and run it in the Visual Studio Windows Phone emulator Projects in the book work with all editions of Visual Studio, including the free Express editions.
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|a Intro -- 1. Start building with C#: building something cool, fast -- 2. It's all just code: under the hood -- 3. Objects: get oriented: making code make sense -- 4. Types and references: It's 10:00. Do you know where your data is? -- 5. Encapsulation: keep your privates ... private -- 6. Inheritance: your object's family tree -- 7. Interfaces and abstract classes: making classes keep their promises -- 8. Enums and colelctions: storing lots of data -- 9. Reading and writing files: save the last byte for me! -- 10. Designing windows store apps with XAML: taking your apps to the next level
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|a 11. XAML, file, I/O and data contract serialization: writing files right -- 12. Exception handling: putting out fires gets old -- 13 Captain amazing: the death of the object -- 14. Querying data and building apps with LINQ: get control of your data -- 15. Events and delegates: what your code does when you're not looking -- 16. Architecting apps with the MVVM Pattern: great apps on the inside and outside -- 17. Bonus project!: build a Windows Phone app -- i. Leftovers: the top 11 things we wanted to include in this book.
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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|a Microsoft .NET Framework.
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|a C# (Computer program language)
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|a Computer programming.
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|a C# (Langage de programmation)
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|a Stellman, Andrew.
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|u https://learning.oreilly.com/library/view/~/9781449358846/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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