Cargando…

Autodesk Maya 2014 essentials /

The premiere book on getting started with Maya 2014 Whether you're just beginning, or migrating from another 3D application, this step-by-step guide is what you need to get a good working knowledge of Autodesk Maya 2014. Beautifully illustrated with full-color examples and screenshots, Autodesk...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Naas, Paul J.
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Indianapolis, IN : Sybex, Ã2013.
Colección:Essentials series.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

LEADER 00000cam a2200000Ia 4500
001 OR_ocn859207814
003 OCoLC
005 20231017213018.0
006 m o d
007 cr unu||||||||
008 131001s2013 inua o 000 0 eng d
040 |a UMI  |b eng  |e pn  |c UMI  |d SFB  |d DEBSZ  |d COO  |d OCLCO  |d E7B  |d OCLCQ  |d OCLCF  |d RECBK  |d OCLCQ  |d LOA  |d OCLCQ  |d CEF  |d ICG  |d OCLCQ  |d OCLCO  |d CNNOR  |d CNCEN  |d VLY  |d UKAHL  |d OCLCO  |d OCLCQ  |d OCLCO 
019 |a 960207016  |a 961596304  |a 962576427  |a 1162050122 
020 |a 9781118750322 
020 |a 1118750322 
020 |a 1118575075 
020 |a 9781118575079 
020 |a 9781118744437  |q (ebk.) 
020 |a 1118744438  |q (ebk.) 
020 |a 9781118744376  |q (ebk) 
020 |a 1118744373  |q (ebk) 
020 |z 9781118575079 
029 1 |a AU@  |b 000052162283 
029 1 |a DEBBG  |b BV041432841 
029 1 |a DEBBG  |b BV044176685 
029 1 |a DEBSZ  |b 398287813 
029 1 |a NZ1  |b 15493081 
035 |a (OCoLC)859207814  |z (OCoLC)960207016  |z (OCoLC)961596304  |z (OCoLC)962576427  |z (OCoLC)1162050122 
037 |a CL0500000304  |b Safari Books Online 
050 4 |a TR897.7  |b .N33 2013 
082 0 4 |a 006.6/96  |2 23 
049 |a UAMI 
100 1 |a Naas, Paul J. 
245 1 0 |a Autodesk Maya 2014 essentials /  |c Paul Naas. 
260 |a Indianapolis, IN :  |b Sybex,  |c Ã2013. 
300 |a 1 online resource (1 volume) :  |b illustrations. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Essentials 
588 0 |a Print version record. 
520 |a The premiere book on getting started with Maya 2014 Whether you're just beginning, or migrating from another 3D application, this step-by-step guide is what you need to get a good working knowledge of Autodesk Maya 2014. Beautifully illustrated with full-color examples and screenshots, Autodesk Maya 2014 Essentials explains the basics of Maya as well as modeling, texturing, animating, setting a scene, and creating visual effects. You'll absorb important concepts and techniques, and learn how to confidently use Maya tools the way professionals do. Each chapter includes fun and challenging hands-on projects, which you can do as you go using the downloadable files from the book's website. They include starting and ending files, so you can compare your results to how professionals do the projects. This information-packed Autodesk Official Press book also helps you prepare for the Autodesk Maya 2014 certification exams. Helps beginners and those migrating from other 3D animation and effects programs get up and running on Autodesk Maya 2014 Features step-by-step tutorials, hands-on exercises with downloadable files, and four-color examples and screenshots Covers modeling, texturing, animating, visual effects, lighting, compositing, setting a scene, and more Written by an Autodesk Authorized Author and is an Autodesk Official Press Autodesk Maya is the industry-leading 3D animation and effects software used in movies, games, cartoons, short films, commercials, and other animation Get firsthand experience with Maya 2014, as well as an initial start on preparing for the Autodesk Maya 2014 Certified Professional exam, with Autodesk Maya 2014 Essentials . 
505 0 |a Introduction; Chapter 1: Understanding the Maya Interface; Exploring Interface Elements; Moving Views and Manipulating Objects; Using Maya Windows and Menus; Setting Preferences; Getting Help; Chapter 2: Creating Your First Animation; Using Good Scene-File Management; Creating and Animating a Bouncing Ball; Refining Movement in the Graph Editor; Using Animation Principles to Improve Your Work; Creating a Playblast of Your Animation; Chapter 3: Modeling with Polygons, Part 1; Understanding Polygons; Constructing a Good Model; Getting Started and Using the Main Modeling Tools 
505 8 |a Box Modeling and Building a CharacterChapter 4: Modeling with Polygons, Part 2; Creating Edge Loops; Adjusting Vertices, Polygons, and Edges, and Adding Details; Chapter 5: Modeling with Polygons, Part 3; Refining and Cleaning Up; Mirroring Your Model; Deleting History; Chapter 6: Surfacing Your Character; Creating a Surface; Laying Out UVs; Texture Mapping; Chapter 7: Getting Bent Out of Shape: Blend Shapes; Understanding Blend Shapes and How They Work; Creating Deformers for Your Character; Setting Up the Blend Shape Interface; Chapter 8: Dem Bones: Setting Up Your Joint System 
505 8 |a Understanding How Joints WorkBuilding Joint Chains; Putting It All Together; Putting It to Use: Connecting the Joints to Your Model; Chapter 9: Weighting Your Joints; Understanding Joint Weighting and Why It's Important; Adjusting Weights; Chapter 10: Rigging Your Character; Understanding Basic Rigging Concepts; Setting Up the Leg Controls; Setting Up the Torso Control; Setting Up the Character Control; Creating a Custom Shelf; Chapter 11: Setting the Scene: Creating an Environment; Building a Room; Building Props; Chapter 12: Making It Move: Animating Your Character 
505 8 |a Setting Up Maya for AnimationAnimating Your Character; Chapter 13: Let There Be Light: Lighting Your Shot; Understanding the Three-Point Lighting System; Using the Maya Lights; Lighting Your Scene; Performing Light Linking; Chapter 14: Rendering and Compositing Your Scene; Making 2D Images Out of 3D Scenes; Performing Compositing; APPENDIX A 
546 |a English. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
630 0 0 |a Maya (Computer file) 
630 0 7 |a Maya (Computer file)  |2 blmlsh 
630 0 7 |a Maya (Computer file)  |2 fast 
650 0 |a Computer animation. 
650 0 |a Computer graphics  |x Computer programs. 
650 6 |a Animation par ordinateur. 
650 6 |a Infographie  |x Logiciels. 
650 7 |a computer animation.  |2 aat 
650 7 |a Computer animation  |2 fast 
650 7 |a Computer graphics  |x Computer programs  |2 fast 
776 0 8 |i Print version:  |a Naas, Paul J.  |t Autodesk Maya 2014 essentials.  |d Indianapolis, IN : Sybex, a Wiley brand, [2013]  |z 9781118575079  |w (DLC) 2013935676  |w (OCoLC)839392592 
830 0 |a Essentials series. 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781118750322/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
938 |a Askews and Holts Library Services  |b ASKH  |n AH25497286 
938 |a ebrary  |b EBRY  |n ebr10718855 
938 |a Recorded Books, LLC  |b RECE  |n rbeEB00436565 
994 |a 92  |b IZTAP