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Autodesk Inventor 2014 and Inventor LT 2014 : essentials /

Quickly learn essential inventor tools and techniques This full-color Autodesk Official Press guide will help you quickly learn the powerful manufacturing software's core features and functions. Thom Tremblay, an Autodesk Certified Instructor, uses concise, straightforward explanations and real...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Tremblay, Thom, 1967-
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Hoboken, N.J. : Sybex, ©2013.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Machine generated contents note: ch. 1 Connecting to the Interface
  • Exploring the Graphical User Interface
  • Opening a File
  • Exploring the Ribbon
  • Rearranging the Panels
  • Using the Browser
  • Exploring the File Tabs
  • Highlighting and Enabled Components
  • Working in the Graphics Window
  • Checking Out the Status Bar
  • Autodesk
  • Sign-In
  • Using Marking Menus
  • Setting Application Options
  • Using the Import/Export Buttons
  • Exploring the General Tab
  • Exploring the Colors Tab
  • Exploring the Display Tab
  • Exploring the Hardware Tab
  • Exploring the Assembly Tab
  • Exploring the Drawing Tab
  • Exploring the Sketch Tab
  • Exploring the Part Tab
  • Using Visualization Tools
  • Understanding the Visual Styles
  • Using Shadows
  • Using Ground Reflections
  • Using the Ground Plane
  • Putting Visual Styles to Work
  • Setting the Lighting Style
  • Using Color Override
  • Working with Project Files
  • Creating a Project File
  • Modifying the Project File
  • Essentials and Beyond
  • ch. 2 Introducing Parametric Sketching
  • Exploring the Essential Elements of a 2D Sketch
  • Controlling a Sketch
  • Coincident Constraint
  • Common Constraint Options
  • Alternate Points for Alignment
  • Further Exploring Geometric Constraints
  • Using Dimensional Sketch Constraints
  • Getting Started with Sketch Dimensions
  • Changing the Constraint Structure of a Sketch
  • Defining and Placing Sketches
  • Creating a Sketch
  • Creating a Sketch on a Work Plane
  • Exploring the Dimension Tool
  • Going beyond Basic Lines
  • Making Sketch Entities More Than Powerful
  • Cleaning Up a Roughed-In Sketch
  • Saving Steps in Sketching
  • Creating Splines
  • Using Sketches for Concept Layout
  • Essentials and Beyond
  • ch. 3 Introducing Part Modeling
  • Creating 3D Geometry: The Parametric Solid Model
  • Defining the Base Feature
  • Using the Extrude Tool
  • Options for Starting a Part
  • Setting the Material and Color
  • Reusing Sketch Geometry
  • Connecting to Other Sketch Data
  • Defining Axial Features
  • Creating a Revolve Feature
  • Building Complex Shapes
  • Creating Sweep Features
  • Leveraging Primitives
  • Including Placed Features
  • Adding an Edge Fillet
  • Adding Edge Fillets with Multiple Radii
  • Applying a Chamfer
  • Hole Feature
  • Linear Hole Placement
  • Placing Concentric Holes
  • Creating a Circular Pattern
  • Placing Sketched Holes
  • Placing a Hole on a Point
  • Essentials and Beyond
  • ch. 4 Creating 2D Drawings from 3D Data
  • Drawing Views of a Part
  • Types of Drawing Views
  • Starting a New Drawing
  • Placing the Base and Projected Views
  • Placing a Section View
  • Creating an Auxiliary View
  • Creating a Detail View
  • Editing Views
  • View Alignment
  • Changing Alignment
  • View Appearance
  • Adding Detail to Drawing Views
  • Center Marks and Centerlines
  • Editing a Detail View Placement and Callout
  • Dimensioning
  • General Dimension Tool
  • Baseline and Baseline Set Dimension Tools
  • Chain and Chain Set Dimension Tools
  • Ordinate and Ordinate Set Dimension Tools
  • Hole and Thread Notes Tool
  • Retrieving Model Dimensions
  • Associativity
  • Replace Model Reference
  • Essentials and Beyond
  • ch. 5 Introducing Assembly Modeling
  • Creating an Assembly
  • Understanding Grounded Components
  • Applying Assembly Constraints
  • Mate Constraint
  • Insert Constraint
  • Angular Constraint
  • Tangent Constraint
  • Transitional Constraint
  • Working with the Content Center
  • Using the Bolted Connection Generator
  • Joints: An Alternative to Constraints
  • Essentials and Beyond
  • ch. 6 Exploring Part Modeling
  • Modeling using Primitives
  • Creating the Not-So-Primitive Part
  • Using the Cylinder
  • Being Well-Rounded with the Sphere
  • Some Uses for the Torus
  • Understanding Work Features
  • Midplane Work Plane
  • Normal to a Curve at Point
  • Stacking Features
  • Sketch-Based Work Features
  • Combining Various Work Features
  • Completing the Construction
  • Using Sketched Feature Termination Options
  • Using To and To Next
  • Building between Faces
  • Building Features in More Than One Direction
  • Editing and Redefining Work Features
  • Modifying a Plane to Change a Feature
  • Essentials and Beyond
  • ch. 7 Advanced Part Modeling
  • Creating 3D Sketches
  • Projecting a 3D Sketch
  • Defining a Loft Path Using a 3D Sketch
  • Creating Loft Features
  • Using the Engineer's Notebook
  • Creating a Sweep with a Guide Rail
  • Creating a Sweep with a Guide Surface
  • Creating a Shell
  • Building a Hole Pattern
  • Creating a Rectangular Hole Pattern
  • Expanding on the Rectangular Pattern
  • Exploring Advanced Efficiency Features
  • Combining Fillet Types
  • Adding a Draft Angle
  • Replacing One Face with Another
  • Fillet Error Handling
  • Mirroring
  • Using a Fillet to Close a Gap
  • Adding a Coil
  • Using Open Profiles
  • View Representations in a Part
  • Essentials and Beyond
  • ch. 8 Creating Advanced Drawings and Annotations
  • Creating Advanced Drawing Views
  • Projecting Views from a Section View
  • Creating a Sketch in the Drawing View
  • Generating the Break Out View
  • Changing Part Drawing Behavior
  • Removing Part Visibility
  • Implementing View Suppression
  • Drawing Element Suppression
  • Using Break View
  • Creating a Slice View
  • Placing a Custom View
  • Using Advanced Drawing Annotation Tools
  • Using Automated Text
  • Placing Leader Text
  • Including Special Symbols
  • Creating a Balloon Callout
  • Using the Auto Balloon tool
  • Creating a Parts List
  • Editing Dimension Values
  • Placing Ordinate Dimensions and Automated Centerlines
  • Hole Tables
  • Essentials and Beyond
  • ch. 9 Advanced Assembly and Engineering Tools
  • Controlling the Assembly Environment
  • Creating View Representations
  • Creating Level-of-Detail Representations
  • Using Design Accelerators
  • Using the Bearing Generator
  • Using the Adaptivity Feature within the Assembly
  • Using the Shaft Component Generator
  • Calculating and Graphing Shaft Characteristics
  • Using the Spur Gears Component Generator
  • Using the Key Connection Generator
  • Working with Additional Assembly Tools
  • Mirroring Components
  • Deriving Components
  • Constraining and Animating Assembly Motion
  • Essentials and Beyond
  • ch. 10 Creating Sculpted and Multibody Parts
  • Developing Specialized Features for Plastic Components
  • Creating a Surface Using a Sketched Feature
  • Sculpting a Solid from Surfaces
  • Stitching Surfaces Together
  • Splitting Bodies
  • Adding a Lip
  • Adding a Boss
  • Creating a Rest
  • Rule Fillet Tool
  • Adding a Grill
  • Embossing or Engraving
  • Snap Fit Tool
  • Adding Ribs
  • Adding Decals
  • Creating an Assembly Using a Multibody Solid to Maintain a Consistent Shape
  • Converting Bodies to Components
  • Draft Analysis
  • Essentials and Beyond
  • ch. 11 Working with Sheet Metal Parts
  • Defining Sheet Metal Material Styles
  • Building Sheet Metal Components
  • Creating a Basic Face
  • Adding Sides to the Part
  • Building from the Middle
  • Updating a Part Using Styles
  • Using an Open Profile
  • Adding Library Features around Bends
  • Adding Cut Feature around Bends
  • Exploring an Advanced Open Profile Tool
  • Building Transitions in Sheet Metal
  • Working with Existing Designs
  • Adding the Finishing Touches
  • Preparing the Part for Manufacture
  • Building the Flat Pattern
  • Documenting Sheet Metal Parts
  • Establishing the Process
  • Documenting the Process
  • Essentials and Beyond
  • ch. 12 Building with the Frame Generator
  • Creating Metal Frames
  • Beginning the Frame
  • Inserting Members on Edges
  • Inserting Members between Points
  • Inserting Members on Curves
  • Editing Metal Frames
  • Defining Joints with the Miter Tool
  • Changing an Edit and the Trim To Frame Tool
  • Trim/Extend Tool
  • Creating Notches
  • Lengthen/Shorten Tool
  • Change Tool
  • Controlling Frame Documentation
  • Working with the Bill of Materials and Parts List
  • Changing the Frame Skeleton
  • Essentials and Beyond
  • ch.
  • 13 Working in a Weldment Environment
  • Converting an Assembly
  • Calculating a Fillet Weld
  • Preparing to Apply Weld Features
  • Applying Weld Features
  • Adding a Fillet Weld and the End Fill Tool
  • Adding a Groove Weld
  • Adding a Cosmetic Weld and Weld Symbols
  • Adding an Intermittent Fillet Weld
  • Adding Machined Features to the Weldment
  • Documenting Welds and Weldments
  • Extracting the Physical Properties of the Beads
  • Creating Weldment Drawings
  • Essentials and Beyond.