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|a 620.00420285
|2 23
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049 |
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|a UAMI
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100 |
1 |
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|a Tremblay, Thom,
|d 1967-
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245 |
1 |
0 |
|a Autodesk Inventor 2014 and Inventor LT 2014 :
|b essentials /
|c Thom Tremblay.
|
260 |
|
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|a Hoboken, N.J. :
|b Sybex,
|c ©2013.
|
300 |
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|a 1 online resource (1 volume) :
|b illustrations
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336 |
|
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|a text
|b txt
|2 rdacontent
|
337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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588 |
0 |
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|a Print version record.
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505 |
0 |
0 |
|g Machine generated contents note:
|g ch. 1
|t Connecting to the Interface --
|t Exploring the Graphical User Interface --
|t Opening a File --
|t Exploring the Ribbon --
|t Rearranging the Panels --
|t Using the Browser --
|t Exploring the File Tabs --
|t Highlighting and Enabled Components --
|t Working in the Graphics Window --
|t Checking Out the Status Bar --
|t Autodesk --
|t Sign-In --
|t Using Marking Menus --
|t Setting Application Options --
|t Using the Import/Export Buttons --
|t Exploring the General Tab --
|t Exploring the Colors Tab --
|t Exploring the Display Tab --
|t Exploring the Hardware Tab --
|t Exploring the Assembly Tab --
|t Exploring the Drawing Tab --
|t Exploring the Sketch Tab --
|t Exploring the Part Tab --
|t Using Visualization Tools --
|t Understanding the Visual Styles --
|t Using Shadows --
|t Using Ground Reflections --
|t Using the Ground Plane --
|t Putting Visual Styles to Work --
|t Setting the Lighting Style --
|t Using Color Override --
|t Working with Project Files --
|t Creating a Project File --
|t Modifying the Project File --
|t Essentials and Beyond --
|g ch. 2
|t Introducing Parametric Sketching --
|t Exploring the Essential Elements of a 2D Sketch --
|t Controlling a Sketch --
|t Coincident Constraint --
|t Common Constraint Options --
|t Alternate Points for Alignment --
|t Further Exploring Geometric Constraints --
|t Using Dimensional Sketch Constraints --
|t Getting Started with Sketch Dimensions --
|t Changing the Constraint Structure of a Sketch --
|t Defining and Placing Sketches --
|t Creating a Sketch --
|t Creating a Sketch on a Work Plane --
|t Exploring the Dimension Tool --
|t Going beyond Basic Lines --
|t Making Sketch Entities More Than Powerful --
|t Cleaning Up a Roughed-In Sketch --
|t Saving Steps in Sketching --
|t Creating Splines --
|t Using Sketches for Concept Layout --
|t Essentials and Beyond --
|g ch. 3
|t Introducing Part Modeling --
|t Creating 3D Geometry: The Parametric Solid Model --
|t Defining the Base Feature --
|t Using the Extrude Tool --
|t Options for Starting a Part --
|t Setting the Material and Color --
|t Reusing Sketch Geometry --
|t Connecting to Other Sketch Data --
|t Defining Axial Features --
|t Creating a Revolve Feature --
|t Building Complex Shapes --
|t Creating Sweep Features --
|t Leveraging Primitives --
|t Including Placed Features --
|t Adding an Edge Fillet --
|t Adding Edge Fillets with Multiple Radii --
|t Applying a Chamfer --
|t Hole Feature --
|t Linear Hole Placement --
|t Placing Concentric Holes --
|t Creating a Circular Pattern --
|t Placing Sketched Holes --
|t Placing a Hole on a Point --
|t Essentials and Beyond --
|g ch. 4
|t Creating 2D Drawings from 3D Data --
|t Drawing Views of a Part --
|t Types of Drawing Views --
|t Starting a New Drawing --
|t Placing the Base and Projected Views --
|t Placing a Section View --
|t Creating an Auxiliary View --
|t Creating a Detail View --
|t Editing Views --
|t View Alignment --
|t Changing Alignment --
|t View Appearance --
|t Adding Detail to Drawing Views --
|t Center Marks and Centerlines --
|t Editing a Detail View Placement and Callout --
|t Dimensioning --
|t General Dimension Tool --
|t Baseline and Baseline Set Dimension Tools --
|t Chain and Chain Set Dimension Tools --
|t Ordinate and Ordinate Set Dimension Tools --
|t Hole and Thread Notes Tool --
|t Retrieving Model Dimensions --
|t Associativity --
|t Replace Model Reference --
|t Essentials and Beyond --
|g ch. 5
|t Introducing Assembly Modeling --
|t Creating an Assembly --
|t Understanding Grounded Components --
|t Applying Assembly Constraints --
|t Mate Constraint --
|t Insert Constraint --
|t Angular Constraint --
|t Tangent Constraint --
|t Transitional Constraint --
|t Working with the Content Center --
|t Using the Bolted Connection Generator --
|t Joints: An Alternative to Constraints --
|t Essentials and Beyond --
|g ch. 6
|t Exploring Part Modeling --
|t Modeling using Primitives --
|t Creating the Not-So-Primitive Part --
|t Using the Cylinder --
|t Being Well-Rounded with the Sphere --
|t Some Uses for the Torus --
|t Understanding Work Features --
|t Midplane Work Plane --
|t Normal to a Curve at Point --
|t Stacking Features --
|t Sketch-Based Work Features --
|t Combining Various Work Features --
|t Completing the Construction --
|t Using Sketched Feature Termination Options --
|t Using To and To Next --
|t Building between Faces --
|t Building Features in More Than One Direction --
|t Editing and Redefining Work Features --
|t Modifying a Plane to Change a Feature --
|t Essentials and Beyond --
|g ch. 7
|t Advanced Part Modeling --
|t Creating 3D Sketches --
|t Projecting a 3D Sketch --
|t Defining a Loft Path Using a 3D Sketch --
|t Creating Loft Features --
|t Using the Engineer's Notebook --
|t Creating a Sweep with a Guide Rail --
|t Creating a Sweep with a Guide Surface --
|t Creating a Shell --
|t Building a Hole Pattern --
|t Creating a Rectangular Hole Pattern --
|t Expanding on the Rectangular Pattern --
|t Exploring Advanced Efficiency Features --
|t Combining Fillet Types --
|t Adding a Draft Angle --
|t Replacing One Face with Another --
|t Fillet Error Handling --
|t Mirroring --
|t Using a Fillet to Close a Gap --
|t Adding a Coil --
|t Using Open Profiles --
|t View Representations in a Part --
|t Essentials and Beyond --
|g ch. 8
|t Creating Advanced Drawings and Annotations --
|t Creating Advanced Drawing Views --
|t Projecting Views from a Section View --
|t Creating a Sketch in the Drawing View --
|t Generating the Break Out View --
|t Changing Part Drawing Behavior --
|t Removing Part Visibility --
|t Implementing View Suppression --
|t Drawing Element Suppression --
|t Using Break View --
|t Creating a Slice View --
|t Placing a Custom View --
|t Using Advanced Drawing Annotation Tools --
|t Using Automated Text --
|t Placing Leader Text --
|t Including Special Symbols --
|t Creating a Balloon Callout --
|t Using the Auto Balloon tool --
|t Creating a Parts List --
|t Editing Dimension Values --
|t Placing Ordinate Dimensions and Automated Centerlines --
|t Hole Tables --
|t Essentials and Beyond --
|g ch. 9
|t Advanced Assembly and Engineering Tools --
|t Controlling the Assembly Environment --
|t Creating View Representations --
|t Creating Level-of-Detail Representations --
|t Using Design Accelerators --
|t Using the Bearing Generator --
|t Using the Adaptivity Feature within the Assembly --
|t Using the Shaft Component Generator --
|t Calculating and Graphing Shaft Characteristics --
|t Using the Spur Gears Component Generator --
|t Using the Key Connection Generator --
|t Working with Additional Assembly Tools --
|t Mirroring Components --
|t Deriving Components --
|t Constraining and Animating Assembly Motion --
|t Essentials and Beyond --
|g ch. 10
|t Creating Sculpted and Multibody Parts --
|t Developing Specialized Features for Plastic Components --
|t Creating a Surface Using a Sketched Feature --
|t Sculpting a Solid from Surfaces --
|t Stitching Surfaces Together --
|t Splitting Bodies --
|t Adding a Lip --
|t Adding a Boss --
|t Creating a Rest --
|t Rule Fillet Tool --
|t Adding a Grill --
|t Embossing or Engraving --
|t Snap Fit Tool --
|t Adding Ribs --
|t Adding Decals --
|t Creating an Assembly Using a Multibody Solid to Maintain a Consistent Shape --
|t Converting Bodies to Components --
|t Draft Analysis --
|t Essentials and Beyond --
|g ch. 11
|t Working with Sheet Metal Parts --
|t Defining Sheet Metal Material Styles --
|t Building Sheet Metal Components --
|t Creating a Basic Face --
|t Adding Sides to the Part --
|t Building from the Middle --
|t Updating a Part Using Styles --
|t Using an Open Profile --
|t Adding Library Features around Bends --
|t Adding Cut Feature around Bends --
|t Exploring an Advanced Open Profile Tool --
|t Building Transitions in Sheet Metal --
|t Working with Existing Designs --
|t Adding the Finishing Touches --
|t Preparing the Part for Manufacture --
|t Building the Flat Pattern --
|t Documenting Sheet Metal Parts --
|t Establishing the Process --
|t Documenting the Process --
|t Essentials and Beyond --
|g ch. 12
|t Building with the Frame Generator --
|t Creating Metal Frames --
|t Beginning the Frame --
|t Inserting Members on Edges --
|t Inserting Members between Points --
|t Inserting Members on Curves --
|t Editing Metal Frames --
|t Defining Joints with the Miter Tool --
|t Changing an Edit and the Trim To Frame Tool --
|t Trim/Extend Tool --
|t Creating Notches --
|t Lengthen/Shorten Tool --
|t Change Tool --
|t Controlling Frame Documentation --
|t Working with the Bill of Materials and Parts List --
|t Changing the Frame Skeleton --
|t Essentials and Beyond --
|g ch.
|
505 |
0 |
0 |
|t 13
|t Working in a Weldment Environment --
|t Converting an Assembly --
|t Calculating a Fillet Weld --
|t Preparing to Apply Weld Features --
|t Applying Weld Features --
|t Adding a Fillet Weld and the End Fill Tool --
|t Adding a Groove Weld --
|t Adding a Cosmetic Weld and Weld Symbols --
|t Adding an Intermittent Fillet Weld --
|t Adding Machined Features to the Weldment --
|t Documenting Welds and Weldments --
|t Extracting the Physical Properties of the Beads --
|t Creating Weldment Drawings --
|t Essentials and Beyond.
|
520 |
|
|
|a Quickly learn essential inventor tools and techniques This full-color Autodesk Official Press guide will help you quickly learn the powerful manufacturing software's core features and functions. Thom Tremblay, an Autodesk Certified Instructor, uses concise, straightforward explanations and real-world, hands-on exercises to help you become productive with Inventor. Full-color screenshots illustrate tutorial steps, and chapters conclude with a related and more open-ended project to further reinforce the chapter's lessons. Based on the very real-world task of designing tools and a.
|
590 |
|
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
630 |
0 |
0 |
|a Autodesk Inventor (Electronic resource)
|
630 |
0 |
7 |
|a Autodesk Inventor (Electronic resource)
|2 blmlsh
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630 |
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7 |
|a Autodesk Inventor (Electronic resource)
|2 fast
|0 (OCoLC)fst01394242
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650 |
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|a Engineering graphics.
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650 |
|
0 |
|a Engineering models
|x Data processing.
|
650 |
|
6 |
|a Dessin industriel
|x Informatique.
|
650 |
|
6 |
|a Modèles techniques
|x Informatique.
|
650 |
|
7 |
|a Engineering graphics.
|2 fast
|0 (OCoLC)fst00910554
|
650 |
|
7 |
|a Engineering models
|x Data processing.
|2 fast
|0 (OCoLC)fst00910612
|
650 |
|
7 |
|a Engineering & Applied Sciences.
|2 hilcc
|
650 |
|
7 |
|a Technology - General.
|2 hilcc
|
776 |
0 |
8 |
|i Print version:
|a Tremblay, Thom, 1967-
|t Autodesk Inventor 2014 essentials.
|d Hoboken, New Jersey : John Wiley & Sons, 2013
|z 9781118575208
|w (OCoLC)847541993
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781118757574/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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