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130930s2005 maua obf 001 0 eng d |
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|a UMI
|b eng
|e pn
|c UMI
|d DEBSZ
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|d OCLCF
|d OCLCQ
|d CEF
|d WYU
|d YOU
|d UAB
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|d OCLCO
|d OCLCQ
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|a 9781136068690
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|a 1136068694
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|a 0240806808
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|a 9780240806808
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|z 9780240806808
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|a AU@
|b 000052162124
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|b BV041432778
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|b 398287139
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|a GBVCP
|b 785372849
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|a (OCoLC)859156978
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|a CL0500000302
|b Safari Books Online
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|a PN1995.9.A74
|b R627 2005
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0 |
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|a 791.4302/5
|2 22
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|a UAMI
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|a Rizzo, Michael.
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|a The art direction handbook for film /
|c Michael Rizzo.
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|a Burlington, Mass. :
|b Focal Press,
|c ©2005.
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|a 1 online resource (1 volume) :
|b illustrations
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a Online resource; title from title page (Safari, viewed September 20, 2013).
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|a Includes bibliographical references and index.
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|a Cover; The Art Direction Handbook for Film; Copyright; Contents; Preface; Acknowledgements; Section I: Pre-Production Process; Chapter 1. Introduction; Clarification; Some History: Wilfred Buckland; Past Changes; Present Changes; Digital Competition; Typecasting: A Fuller Picture; Two Paths; Chapter 2. The Responsibilities, The Relationships, and the Setup; Hierarchy of Responsibilities; The Relationships; Art Department Setup; Chapter 3. The Design Process; Locations Department and Scouting; Beginning the Design Process; Research; Storyboarding; Animatics; Concept Illustrating
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|a Computer ModelingWhite Models; Hand Drafting; Designing for the Lens; Chapter 4. A Legacy of Historical Techniques; Painted Glass; Gate Matting; The Process Camera; Traveling Mattes; Miniatures; Front Projection; Rear Projection and Mirrors; Chapter 5. CGI and Digital Filmmaking; Breaking Ground; Conversations on the Visionary Frontier; The Cutting Edge; Chapter 6. The Physical Scenery Process: Construction; Interior Sets; Exterior Sets; Vendors; Chapter 7. Mechanical Effects: A Practical Guide; Clarification; Specialty Props and Animatronics
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|a Section II: Production and Post-Production ProcessesChapter 8. Paperwork and Production Tasks; The Onset of Principal Photography; The Schedules and Lists; Director's Plans; Art Department Production Tasks; Art Department Tactical Strategy; Post-Production; Chapter 9. Networking and Self-Promotion; Interviewing; The Networking Process; Paying Dues; FAQS; Chapter 10. Non-Union vs. Union Status; Making The Grade or Not; Designing Indie Films; Production Value = Budgeting + Scheduling; Image and Format; Securing CG Talent; The Art Directors Guild; The New Paradigm in Experimental Film
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|a Section III: AppendicesA. Reference and Source Lists; B. Contracts; C. Forms; D. Production Lists; E. Figure and Table List; F. Glossary; G. Index
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|a Whether you'd like to be an art director or already are one, this book contains valuable solutions that will help you get ahead. This comprehensive, thorough professional manual details the set-up of the art department and the day-to-day job duties: scouting for locations, research, executing the design concept, constructing scenery, and surviving production. You will not only learn how to do the job, but how to succeed and secure future jobs. Rounding out the text is an extensive collection of useful forms and checklists, along with interviews with prominent art directors, relevant real-life.
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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650 |
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|a Motion pictures
|x Art direction
|v Handbooks, manuals, etc.
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650 |
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|a Cinéma
|x Direction artistique
|v Guides, manuels, etc.
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650 |
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|a Motion pictures
|x Art direction.
|2 fast
|0 (OCoLC)fst01027293
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655 |
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|a Handbooks and manuals.
|2 fast
|0 (OCoLC)fst01423877
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|u https://learning.oreilly.com/library/view/~/9780240806808/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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|a 92
|b IZTAP
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