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|a QA76.76.C672
|b D39 2013
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|a Dawes, Adam.
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|a Windows 8 and Windows Phone 8 game development /
|c Adam Dawes.
|
260 |
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|a [Berkeley, Calif.] :
|b Apress,
|c ©2013.
|
300 |
|
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|a 1 online resource (xxix, 481 pages) :
|b illustrations
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336 |
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|a text
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|a computer
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|t Getting Started --
|t Getting Started with MonoGame --
|t Creating a Game Framework --
|t Getting Started --
|t Sounding Out with Game Audio --
|t Drawing with Vertices and Matrices --
|t The World of 3-D Graphics --
|t Further 3-D Features and Techniques --
|t Enhancing Your Game --
|t Application Management --
|t Getting Started with XAML --
|t XAML Controls and Pages --
|t Mixing XAML and MonoGame --
|t Distributing Your Game.
|
588 |
0 |
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|a Online resource; title from title page (viewed September 5, 2013).
|
500 |
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|a Includes index.
|
520 |
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|a Demonstrates how games that will run on all Windows 8 devices can be developed using C♯ and XAML. Covers the whole game development experience from initial setup and game design through to user interface design, coding, and deployment to the Windows Store. Intended for users who are already familiar with programming one of the two main managed Visual Studio languages, C♯ or Visual Basic.NET.
|
546 |
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|a English.
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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|a Video games
|x Programming.
|
650 |
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|a Mobile games
|x Programming.
|
650 |
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|a Mobile games
|x Design.
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|x Programmation.
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|a Video games
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|i Print version:
|z 9781430258360
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|u https://learning.oreilly.com/library/view/~/9781430258360/?ar
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