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|a Learn Unity 4 for iOS game development /
|c Philip Chu.
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1 |
|a New York :
|b Apress,
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|a Technology in action series
|
505 |
0 |
0 |
|t Getting Started --
|t A Unity Tour --
|t Making a Scene --
|t Making It Move: Scripting the Cube --
|t Let's Dance! Animation and Sound --
|t Let's Roll! Physics and Controls --
|t Let's Bowl! Advanced Physics --
|t Let's Play! Scripting the Game --
|t The Game GUI --
|t Using Unity iOS --
|t Building for Real: Device Testing and App Submission --
|t Presentation: Screens and Icons --
|t Handling Device Input --
|t Game Center: Leaderboards and Achievements --
|t iAd: Banner Ads and Interstitial Ads --
|t Optimization --
|t Where to Go from Here?
|
500 |
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|a "Create amazing 3D games for iPhone and iPad"--Cover
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500 |
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|a Includes index.
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520 |
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|a This book shows how to create three-dimensional games for the iPhone, iPad, and iPod touch. With the help of step-by-step project examples, discover how to use Unity with Xcode, how to optimize the game for both speed and quality, how to test and profile the game, and how to get the most out of iOS device features.
|
588 |
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|
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|a Includes bibliographical references and index.
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546 |
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|a English.
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|a O'Reilly
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|a Application software.
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6 |
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|a Logiciels d'application.
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650 |
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7 |
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|
7 |
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