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|a Zammetti, Frank W.
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|a Learn Corona SDK game development /
|c Frank W. Zammetti.
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|a Learn Corona System Developer Kit game development
|
260 |
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|a [Calif.] :
|b Apress ;
|a New York :
|b Ditributed by Springer Science+Business Media New York,
|c 2013.
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300 |
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|a 1 online resource (xxiv, 288 pages) :
|b illustrations
|
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
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|a Books for professionals by professionals
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|t Get Ready ... Get Set ...
|t Say Hello to My Little Friend: The Corona SDK --
|t The Pillar of Creation: Lua --
|t Go!
|t Basic Application Structure --
|t Title, Menu, and Settings Scenes --
|t The Game, Part 1: Core Game Code --
|t The Game, Part 2: Main Loop --
|t The Game, Part 3: Player Control Input --
|t The Game, Part 4: Collision Events --
|t Wrapping Up --
|t The Postgame Show.
|t Odds and Ends --
|t Testing and Publishing.
|
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0 |
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|a Online resource; title from title page (Safari, viewed August 9, 2013).
|
520 |
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|a Corona SDK is one of the most popular app and game mobile development platforms in the world, and Learn Corona SDK Game Development walks you through creating a full-featured Corona game from scratch to the App Store. You'll learn Lua basics (the foundation of Corona), how to add and manipulate graphics, and how to use controls like multitouch, accelerometer, and gyroscope. You'll also learn how to use Box2D (Corona physics under the hood), and how to add sound effects and music. As you're polishing your game, you'll also learn about ads, in-app purchases, and OpenFeint and Game Center integration. Finally, you'll learn the ins and outs of getting a game into the App Store or other app marketplaces. Whether you're developing exclusively for iOS, or whether you're developing for Android or other platforms, Learn Corona SDK Game Development explains just what you need to launch your career as a mobile game developer.
|
504 |
|
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|a Includes bibliographical references and index.
|
546 |
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|a English.
|
590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
650 |
|
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|a Video games
|x Design.
|
650 |
|
0 |
|a Lua (Computer program language)
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650 |
|
0 |
|a Video games
|x Programming.
|
650 |
|
0 |
|a Software engineering.
|
650 |
|
6 |
|a Jeux vidéo
|x Programmation.
|
650 |
|
6 |
|a Génie logiciel.
|
650 |
|
6 |
|a Jeux vidéo
|x Conception.
|
650 |
|
6 |
|a Lua (Langage de programmation)
|
650 |
|
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|a GAMES
|x Board.
|2 bisacsh
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|a Lua (Computer program language)
|2 fast
|
650 |
|
7 |
|a Video games
|x Design
|2 fast
|
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|
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|a Electronic books.
|
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|i Print version:
|a Zammetti, Frank.
|t Learn Corona SDK Game Development.
|d Dordrecht : Springer, ©2013
|z 9781430250685
|
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|z Texto completo (Requiere registro previo con correo institucional)
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