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Physics for game developers /

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Bourg, David M. (Autor), Bywalec, Bryan (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Sebastopol, Calif. : O'Reilly Media, [2013]
Edición:2nd edition.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Basic concepts
  • Kinematics
  • Force
  • Kinetics
  • Collisions
  • Projectiles
  • Real-time simulations
  • Particles
  • 2D rigid-body simulator
  • Implementing collision response
  • Rotation in 3D rigid-body simulators
  • 3D rigid-body simulator
  • Connecting objects
  • Physics engines
  • Aircraft
  • Ships and boats
  • Cars and hovercraft
  • Guns and expolosions
  • Sports
  • Touch screens
  • Accelerometers
  • Gaming from one place to another
  • Pressure sensors and load cells
  • 3D display
  • Optical tracking
  • Sound
  • App. A. Vector operations
  • App. B. Matrix operations
  • App. C. Quaternion operations.