Physics for game developers /
Clasificación: | Libro Electrónico |
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Autores principales: | , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Sebastopol, Calif. :
O'Reilly Media,
[2013]
|
Edición: | 2nd edition. |
Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Basic concepts
- Kinematics
- Force
- Kinetics
- Collisions
- Projectiles
- Real-time simulations
- Particles
- 2D rigid-body simulator
- Implementing collision response
- Rotation in 3D rigid-body simulators
- 3D rigid-body simulator
- Connecting objects
- Physics engines
- Aircraft
- Ships and boats
- Cars and hovercraft
- Guns and expolosions
- Sports
- Touch screens
- Accelerometers
- Gaming from one place to another
- Pressure sensors and load cells
- 3D display
- Optical tracking
- Sound
- App. A. Vector operations
- App. B. Matrix operations
- App. C. Quaternion operations.