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OR_ocn852501380 |
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OCoLC |
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20231017213018.0 |
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130711s2012 inua o 001 0 eng d |
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|a UMI
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|a T385
|b .S6624 2012
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|a COM.
|2 eflch
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|a 006.6/93
|2 23
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049 |
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|a UAMI
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100 |
1 |
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|a Spencer, Scott,
|d 1975-
|
245 |
1 |
0 |
|a ZBrush creature design :
|b creating dynamic concept imagery for film and games /
|c Scott Spencer.
|
260 |
|
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|a Indianapolis, Ind. :
|b Wiley,
|c ©2012.
|
300 |
|
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|a 1 online resource (1 volume) :
|b illustrations.
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336 |
|
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|a text
|b txt
|2 rdacontent
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337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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490 |
1 |
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|a Serious skills
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505 |
0 |
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|a Zbrush as a character design tool -- The character potrait : sculpting the alien mystic -- The interdemensional traveler: a full body character design -- Posing the interdemensional traveler -- Painting the interdemensional traveler -- A biochemeical character -- Sculpting a mermaid character with Dynamesh -- Scuplting a forest spirit -- Painting a forest spirit -- Rendering the enforcer -- Zbrush for 3-D printing.
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520 |
8 |
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|a Annotation
|b Zero in on the most cutting-edge trend in creature design for film and games: ZBrush!ZBrush allows you to develop a creature for film and games in realistic, 3D format. With this book, you will learn how to create a unique creature from start to finish and search for and repair any foreseeable problems. Clear instructions guide you through using Photoshop in combination with ZBrush to finely render a creature so you can see how it will appear on screen. Experienced ZBrush author and designer Scott Spencer shows you how to start with your concept in ZBrush as a preliminary digital model and then further refine it in Photoshop in order to fabricate a hyperrealistic image. Guides you through artistic concepts to visualize your creatureWalks you through the process of conceptualizing a creature in ZBrush Details techniques for using Photoshop to refine your designEncourages you to use ZBrush as a sculpting and designing tool and then use Photoshop as a painting and finishing toolZBrush Creature Design helps you bring your creature concepts to life.
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588 |
0 |
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|a Print version record.
|
590 |
|
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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630 |
0 |
0 |
|a ZBrush.
|
630 |
0 |
7 |
|a ZBrush.
|2 blmlsh
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630 |
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|a ZBrush
|2 fast
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650 |
|
0 |
|a Computer graphics.
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650 |
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0 |
|a Three-dimensional display systems.
|
650 |
|
0 |
|a Fantasy in art.
|
650 |
|
6 |
|a Infographie.
|
650 |
|
6 |
|a Affichage tridimensionnel.
|
650 |
|
6 |
|a Fantasmes dans l'art.
|
650 |
|
7 |
|a computer graphics.
|2 aat
|
650 |
|
7 |
|a three-dimensional.
|2 aat
|
650 |
|
7 |
|a Computer graphics
|2 fast
|
650 |
|
7 |
|a Fantasy in art
|2 fast
|
650 |
|
7 |
|a Three-dimensional display systems
|2 fast
|
776 |
0 |
8 |
|i Print version:
|a Spencer, Scott, 1975-
|t ZBrush creature design.
|d Indianapolis, Ind. : Wiley, ©2012
|z 9781118024331
|w (OCoLC)751752611
|
830 |
|
0 |
|a Serious skills.
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781118236260/?ar
|z Texto completo (Requiere registro previo con correo institucional)
|
938 |
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