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|a 2013936931
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|a 016225229
|2 Uk
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|a 9780133381016
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|b K45 2013
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|a 794.8/15362
|2 23
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|a UAMI
|
100 |
1 |
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|a Kelly, James F.
|q (James Floyd)
|
245 |
1 |
0 |
|a Kodu for kids :
|b the official guide to creating your own video games /
|c James Floyd Kelly.
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246 |
3 |
0 |
|a Official guide to creating your own video games
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246 |
3 |
0 |
|a Creating your own video games
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260 |
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|a Indianapolis, Ind. :
|b Que,
|c ©2013.
|
300 |
|
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|a 1 online resource (1 volume) :
|b illustrations
|
336 |
|
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|a text
|b txt
|2 rdacontent
|
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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588 |
0 |
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|a Print version record.
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505 |
0 |
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|a Get Kodu: download and installation -- Explore Kodu game lab: basic user controls and tools -- Take a test drive: controlling objects and terrain -- Missiles locked and loaded: adding targets and firing controls -- Player 1 versus player 2: adding players and awarding points -- Build your own world: moving mountains and painting terrain -- Difficult targets to hit: increasing game difficulty and path following -- Dangerous targets: programming enemies that fire back -- Grab that power up: using pages for more complex programs -- The cameras are rolling: camera controls for solo and multiplayer games -- Good game design, part 1: tips and tricks for better game programming -- Adding conversations and in-game instructions -- World design: creating environmental special effects -- Games should be heard: programming music and sound effects -- Good game design, part 2: more tips and tricks for great games -- The role of the storyteller: scripting cut-scenes between game action -- The big bag of tricks -- Join the community: online help and sharing games -- Good game design, part 3: giving players a great experience -- Sample game 1: a one-player shooter -- Sample game 2: two-player competition -- Sample game 3: on a mission -- Sample game 4: the side-scroller experience -- Closing thoughts and challenges.
|
520 |
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|a Use Kodo Game Lab software to create your own video games.
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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650 |
|
0 |
|a Computer games
|x Programming.
|
650 |
|
0 |
|a Computer games
|x Design.
|
650 |
|
0 |
|a Video games
|x Design.
|
650 |
|
6 |
|a Jeux d'ordinateur
|x Programmation.
|
650 |
|
6 |
|a Jeux d'ordinateur
|x Conception.
|
650 |
|
6 |
|a Jeux vidéo
|x Conception.
|
650 |
|
7 |
|a Computer games
|x Design.
|2 fast
|0 (OCoLC)fst00872112
|
650 |
|
7 |
|a Video games
|x Programming.
|2 fast
|0 (OCoLC)fst00872114
|
650 |
|
7 |
|a Video games
|x Design.
|2 fast
|0 (OCoLC)fst01166425
|
776 |
0 |
8 |
|i Print version:
|a Kelly, James F. (James Floyd).
|t Kodu for kids.
|d Indianapolis, Ind. : Que [2013]
|z 9780789750761
|w (DLC) 2013936931
|w (OCoLC)842387738
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9780133381016/?ar
|z Texto completo (Requiere registro previo con correo institucional)
|
938 |
|
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|a YBP Library Services
|b YANK
|n 14855432
|
994 |
|
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|a 92
|b IZTAP
|