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|a Derakhshani, Randi L.
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|a Autodesk 3ds Max 2014 Essentials /
|c Randi L. Derakhshani, Dariush Derakhshani.
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260 |
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|a Indianapolis, Indiana :
|b John Wiley & Sons, Inc.,
|c 2013.
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|a Annotation
|b Great guide to the fundamentals of Autodesk 3ds Max 2014This Autodesk Official Press guide is just what you need to learn the basics of Autodesk 3ds Max 2014 quickly and easily. Through a series of cool projects like designing an alarm clock, animating a thrown knife, or lighting a scene, you'll learn the essentials of modeling, rigging, animating, and rendering using the popular Autodesk 3ds Max 3D animation and effects software. It's a practical, hands-on approach allowing you to constantly reinforcing skills as you learn them. Downloadable before-and-after project files let you to compare your work to that of 3ds Max professionals. Even if you already have experience with 3ds Max, this book is a great reference for renewing your skills. And, it will help all users review and prepare for the Autodesk 3ds Max 2014 certification exams. Helps beginners and those migrating from other 3D animation and effects programs get up and running on Autodesk 3ds Max 2014Features a realistic, task-based approach, so readers learn via a series of hands-on projects using downloadable files, all backed with ample instruction, explanation, and illustration Covers modeling, rigging, animating, rendering, skinning, architectural visualization, and more Written by Autodesk Authorized Authors and is an Autodesk Official Press bookGet firsthand experience with 3ds Max, as well as a good start on preparing for the Autodesk 3ds Max 2014 Certified Professional exam, with "Autodesk 3ds Max 2014 Essentials."
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505 |
0 |
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|a Autodesk 3ds Max 2014 Essentials; Introduction; Chapter 1: The 3ds Max Interface; The Workspace; Transforming Objects Using Gizmos; Graphite Modeling Tools Set; Command Panel; Time Slider and Track Bar; File Management; Chapter 2: Your First 3ds Max Project; Setting Up a Project Workflow; Time to Model a Clock!; In Splines We Trust; Bringing It All Together; Chapter 3: Modeling in 3ds Max: Architectural Model Part I; Units Setup; Importing a CAD Drawing; Creating the Walls; Creating the Doors; Creating the Window; Adding a Floor and Ceiling
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505 |
8 |
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|a Chapter 4: Modeling in 3ds Max: Architectural Model Part IIModeling the Couch; Modeling the Lounge Chair; Chapter 5: Introduction to Animation; Animating the Ball; Refining the Animation; Chapter 6: Animation Principles; Anticipation and Momentum in Knife Throwing; Chapter 7: Character Poly Modeling: Part I; Setting Up the Scene; Beginning the Soldier Model; Chapter 8: Character Poly Modeling: Part II; Completing the Main Body; Creating the Accessories; Putting on the Boots; Creating the Hands; Chapter 9: Character Poly Modeling: Part III; Creating the Head
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|a Merging and Attaching the Head's AccessoriesChapter 10: Introduction to Materials: Interiors and Furniture; The Slate Material Editor; Material Types; mental ray Material Types; Shaders; Mapping the Couch and Chair; Mapping the Window and Doors; Chapter 11: Textures and UV Workflow: The Soldier; UV Unwrapping; Seaming the Rest of the Body; Applying the Color Map; Applying the Bump Map; Applying the Specular Map; Chapter 12: Character Studio: Rigging; Character Studio Workflow; Associating a Biped with the Soldier Model; Chapter 13: Character Studio: Animation; Animating the Soldier
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505 |
8 |
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|a Chapter 14: Introduction to Lighting: Interior LightingThree-Point Lighting; 3ds Max Lights; Lighting a Still Life in the Interior Space; Selecting a Shadow Type; Atmospheres and Effects; Light Lister; Chapter 15: 3ds Max Rendering; Rendering Setup; Cameras; Safe Frames; Raytraced Reflections and Refractions; Rendering the Interior and Furniture; Chapter 16: mental ray; mental ray Renderer; Final Gather with mental ray; mental ray Materials; Appendix: Autodesk 3ds Max Certification; Index
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546 |
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|a English.
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590 |
|
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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630 |
0 |
0 |
|a 3ds max (Computer file)
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630 |
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7 |
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630 |
0 |
7 |
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650 |
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|a Computer animation.
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650 |
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0 |
|a Computer graphics.
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650 |
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0 |
|a Computer science.
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650 |
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0 |
|a Electronic data processing.
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650 |
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6 |
|a Animation par ordinateur.
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650 |
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6 |
|a Infographie.
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650 |
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6 |
|a Informatique.
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650 |
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7 |
|a computer animation.
|2 aat
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650 |
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7 |
|a computer graphics.
|2 aat
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|a data processing.
|2 aat
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7 |
|a computer science.
|2 aat
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650 |
|
7 |
|a COMPUTERS
|x Digital Media
|x Video & Animation.
|2 bisacsh
|
650 |
|
7 |
|a Electronic data processing
|2 fast
|
650 |
|
7 |
|a Computer animation
|2 fast
|
650 |
|
7 |
|a Computer graphics
|2 fast
|
650 |
|
7 |
|a Computer science
|2 fast
|
700 |
1 |
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|a Derakhshani, Dariush.
|
776 |
0 |
8 |
|i Print version:
|a Derakhshani, Randi.
|t Autodesk 3ds max 2014 essentials.
|d Indianapolis : John Wiley & Sons Inc, 2013
|z 1118575148
|w (OCoLC)838414764
|
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